Jagged Earth

Errata / Updates

Effect Rules
  • Core game, Branch & Claw, Promo, Jagged Earth - all printings
    Errata / Clarification on which items are triggered actions -- Jagged Earth formalized how triggered actions work. The following earlier items are triggered actions ("after X, do Y") even though their wording doesn't use "after":
    • Vengeance of the Dead (Major Power, core game);
    • Ocean In Play (Ocean's Hungry Grasp special rule, core game);
    • Sworn to Victory1 (Thunderspeaker special rule, core game);
    • Blazing Presence2 (Heart of the Wildfire special rule, promo 1);
    • Constant Raiding (Dahan Insurrection Scenario rule, core game);
    • Military Response (Dahan Insurrection Scenario rule, core game).
    The following items are also triggered actions ("after X, do Y") even though their wording doesn't use "after" (but practically speaking it doesn't matter much):
    • Portents of Disaster (Minor Power - Branch & Claw);
    • Forbidden Ground3 (Keeper of the Forbidden Wilds special rule - Branch & Claw);
    • Deep Layers Exposed to the Surface (Stone's Unyielding Defiance special rule - Jagged Earth)
    1 = The trigger is "After a Ravage destroys 1 or more Dahan..." and does not involve Blight; see this FAQ entry for elaboration.
    2 = This rule used to say "When you add or move Presence...". More recent printings of the Spirit correctly say "After you add or move [Presence] after Setup...".
    3 = Read as, "After one or more lands become a Sacred Site for you, Push all Dahan from those lands."
    See Summary of Action rules for more details on how triggered actions work in general.
    Adversary instructions saying "After Setup:" are not triggered actions, but just a specification of when that rule applies ("not during Setup"). We apologize for the wording overlap, and will be using "During Play:" or "Post-Setup:" moving forward.
    Tags: Triggered Actions, Vengeance of the Dead, Portents of Disaster, Sworn to Victory (Thunderspeaker), 5 more...
  • Jagged Earth - 1st and 2nd printings
    Update for Badlands tokens -- Instead of "the first time an action damages Invaders", each Badlands token boosts damage "one time an action damages Invaders". (So it could be the 2nd time, 3rd time, etc.)
    This is relevant only rarely - eg, on Pyroclastic Bombardment (which deals damage to Invaders multiple times with different restrictions on which Invaders can take Damage), or Voice of Command (which causes a Ravage to deal damage to Invaders multiple times with different restrictions).
    (Badlands works the same way for Dahan - boosting damage one time, rather than the first time - but there are no actions where that makes much of a practical difference.)
    Tags: Badlands, Pyroclastic Bombardment, Voice of Command
Setup

Frequently Asked Questions

Adversaries
Aspects
Blighted Island cards
Definitions
Effect Rules
Elements and Elemental Thresholds
Event Cards
Fear and Fear Cards
General Play
Invader Actions
Play Options
Power Cards
Presence and Sacred Sites
Range and Targeting
Scenarios
Setup
Spirit Phase
Spirits and Innate Powers
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