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Frequently Asked Questions

Aspects
Definitions
  • When does destroying a Town or City cause Fear?
    Always, regardless of how it's destroyed: directly via a Power that says to destroy one, from damage done by a Power, from damage done by Dahan counterattacking, due to a Spirit's special rules, from a Fear or Event card, etc. [p. 18]
    Fear from destruction is independent of any explicit Fear the Power does - e.g., Lightning's Shatter Homesteads reads "1 Fear. Destroy 1 Town." It will usually generate 2 Fear: 1 explicitly, and 1 for destroying a Town.
    Note that when you remove or replace a Town or City, it does NOT cause any automatic Fear. Removing Invaders happens most frequently via Fear Cards, and usually represents the Invaders fleeing, which doesn't make them any more afraid. Replacing an Invader represents some sort of transformation or change; if it's a scary change, the effect will explicitly specify how much Fear to do.
    (Discussion elsewhere)  Tags: Destroy, Fear, Dahan, Ravage, 10 more...
Effect Rules
General Play
  • If you damage an Invader/Dahan and then replace it with another Invader/Dahan, does the new piece enter the game damaged?
    Yes. (Rulebook p. 18) When you replace a piece with another piece, the new piece comes in with whatever Damage the original piece had.
    For example, if you deal 2 Damage to a City and then replace it with a Town, that Town is immediately destroyed.
    If you replace a damaged piece with two or more pieces (as when "Dissolve the Bonds of Kinship" replaces a City with two Explorers), the damage gets divided between the new pieces as you choose (limited by the amount of Health each of the new pieces has). Similarly, if the piece had Strife tokens attached to it, the Strife tokens get divided between the new pieces as you choose.
    Note that if a piece is replaced as part of being saved from destruction (as is done by the Transforming Aspect), then Damage is cleared before the piece is replaced, so there's no Damage to divide. (Strife tokens are still divided normally, if relevant.)
    (Discussion elsewhere)  Tags: Damage, Replace, Strife, Crops Wither and Fade (Shadows Flicker Like Flame), 22 more...
Power Cards
Presence and Sacred Sites
Spirits and Innate Powers