Timing

Errata / Updates

Power Cards
  • Core game - 1st and 2nd printing
    Errata for timing on Vengeance of the Dead -- The base (pre-threshold) effect text should read, "3 Fear. After each effect that destroys Town/City/Dahan in target land, 1 Damage per Town/City/Dahan destroyed."
    What the Power does is identical, but the timing is different ("after" instead of "when"). This mostly only matters for Bringer of Dreams & Nightmares.
    (Eg: A land has two Towns and a City with 1 Damage. Bringer of Dreams & Nightmares uses Vengeance of the Dead. Lightning's Swift Strike uses max level Thundering Destruction to destroy Town, Town, City. The rephrased version clearly does 3 "Damage" after the complete resolution of Thundering Destruction; the original version was ambiguous.)

Frequently Asked Questions

Adversaries
Aspects
Blighted Island cards
Effect Rules
Event Cards
General Play
  • What's the timing of ongoing effects expiring?
    All "this turn" effects wear off at the same time. For now, assume all normal Time Passes activity (discard, lose elements, clear damage, ongoing effects expire) is simultaneous. Cards like Gift of Constancy (which modify discarding Powers) or Unquenchable Flames work because they explicitly specify a timing.
    Rules for non-standard things that happen during Time Passes (like Shroud of Silent Mist's Slow and Silent Death) can be done before or after effects wearing off unless otherwise specified.
    If it ever becomes clear that there really ought to be some sort of internal ordering to Time Passes, we'll call out that ordering in whatever expansion / FAQ it becomes relevant.
    Tags: Time Passes, Timing, Defend, Action Modifiers, 33 more...
  • What is the timing of Victory / Defeat?
    Check Victory/Defeat after each action tree is entirely complete – i.e., when you're not in the middle of an action, and there are no pending triggered actions. Example: if a Ravage action destroys a Spirit's last Presence, you still finish the Ravage action (which might involve a Dahan counterattack), plus any actions it triggers (eg: Blood Draws Predators), but you do not resolve any further Ravages from the same Ravage Card.
    This is a slight rules change; the intent is that it be formally published in a future expansion, but FAQs will treat it as true starting immediately. (The core game rules say to check after each and every action, which could be in the middle of a tree of actions - eg, between the Ravage action and Blood Draws Predators.)
    For loss conditions which key off of "you try to do something but can't" (e.g: The Kingdom of France's loss condition, when you are unable to add a Town), the loss is noted as soon as that happens, but you may play out the rest of the action tree to see if you achieve a Sacrifice Victory. Other loss conditions, like The Kingdom of England, are only checked when the tree is complete.
    Tags: Victory and Defeat, Sacrifice victory, Changed rulings, Ravage, 2 more...
  • What creates a sacrifice victory? What do you finish evaluating before deciding whether you have won or lost?
    You finish evaluating the current action - for instance a Power, or a Ravage in a single land - until you are not in the middle of an action, and have no triggered actions left to resolve. If you meet both a win condition and a loss condition, it is a sacrifice victory (p. 12).
    For instance, if Pillar of Living Flame does enough damage to destroy the last needed Invader and then adds the last Blight to the island, that is a sacrifice victory. If a Ravage in a land adds the last Blight, but then the Dahan retaliate and wipe out the last Invaders for the current victory condition, that is also a sacrifice victory.
    However, Ravages are evaluated land-by-land (in an order you choose), so a Ravage in one land can cause a victory before a Ravage in another land can add the last Blight and cause defeat.
    You only check at the end of the action tree, so, for instance, Confounding Mists can prevent loss against the Kingdom of England by pushing out a building the moment it is built.
    The loss condition of The Kingdom of France (Plantation Colony) is based off of "try to add a Town and fail" rather than the game state. If you try to add a Town and fail, note that you've done so; you will lose (or get a Sacrifice Victory) at the end of the action tree.
    (Discussion elsewhere) (Discussion elsewhere) (Discussion elsewhere)  Tags: Sacrifice victory, Timing, Victory and Defeat, Effect, 1 more...
Invader Actions
Play Options
Power Cards
Spirit Phase
Spirits and Innate Powers