Intensify Aspect (Shifting Memory of Ages)

Frequently Asked Questions

Aspects
Definitions
  • What are "your Actions"? (e.g., for "Responsibilities to the Dead" or "Spread Tumult and Delusion")
    As a general guideline, anything done by your Spirit Panel or Power Cards, including any consequences directly following from the game rules (e.g., destroying Invaders/Dahan that have taken Damage equal to or greater than their Health, earning Fear from destroying Towns/Cities, destroying Presence / cascading when adding Blight).
    In particular, the following are your Actions.
    • Using one icon in a Growth option during the Spirit Phase [*]
    • Gaining Energy from your Presence track during the Spirit Phase
    • Playing and paying for all of your cards during the Spirit Phase
    • Using one Presence Track icon during the Spirit Phase [†]
    • Using one Power, whether the original use or repeating that Power (even if other Spirits make choices as part of resolving that Power)
    • Performing a triggered Action set up by one of your Powers (e.g., "Vengeance of the Dead") or Special Rules (e.g., "Ocean in Play")
    • Using a special rule that has an immediate, stand-alone effect (e.g., Sharp Fangs Behind the Leaves replacing its Presence with "Call Forth Predators")
    • Doing something a Power grants you the option to do later at your discretion (e.g., adding a Disease with "Scream Disease Into the Wind," dealing Damage with the stone Beasts created by "Unearth a Beast of Wrathful Stone")
    Note that some special rules refer to "your Powers", which is more restrictive than "your Actions".
    [*] If a Growth icon has an "xN" (e.g., for Fractured Days Split the Sky) it means that you have N copies of that Growth icon; each one is its own action. If a Growth icon does something in "each" land that meets a condition (e.g., for Ocean's Hungry Grasp), it's one action in each of those lands.
    [†] Passive bonuses on Presence tracks, like Elements and Range bonuses, are always available; there is no action to gain them.
    Tags: Actions, Presence track, Triggered Actions, Responsibilities to the Dead (Finder of Paths Unseen), 10 more...
  • How can you determine the type of a Power Card?
    The most obvious signs are on the back of the Power Card:
    • Major Powers have a "Major Power" banner across the top and feature the Major Power icon on a blue background.
    • Minor Powers have a "Minor Power" banner across the top and feature the Minor Power icon on a brown background.
    • Unique Powers feature art of the Spirit they belong to, possibly with an "Aspect" banner near the bottom of the art if the Unique Power is granted by an Aspect.
    Additionally, the front sides of Power Cards have two identifying features: a watermark in the top right corner and a thin colored border within the black outer border of the card.
    • Major Powers have a Major Power icon watermark and a light blue inner border.
    • Minor Powers have a Minor Power icon watermark and a light brown inner border.
    • Unique Powers have no watermark and no inner border.
    The cost of a Power Card can also help somewhat: as of the release of Nature Incarnate, all Power Cards that cost 4+ Energy are Major Powers. Cost cannot be used to identify less expensive Power Cards — Power Cards that cost 2-3 Energy are either Major Powers or Unique Powers, and Power Cards that cost 0-1 Energy are either Minor Powers or Unique Powers.
Effect Rules
General Play
Power Cards
Scenarios
Spirit Phase
Spirits and Innate Powers