Presence

Errata / Updates

Spirits and Innate Powers

Frequently Asked Questions

Aspects
Effect Rules
  • If a "Spirits may prevent this on any/all boards" effect wouldn't do anything on a particular board it's affecting, can Spirits sacrifice Presence there anyway?
    Yes. The sacrifice is to prevent the rest of the Event Action from resolving on that board, not to prevent the actual results of that Event there.
    Choosing to sacrifice Presence this way isn't generally advantageous, but can be used to set up for a Power that uses destroyed Presence, like "Blazing Renewal." Some Spirits also get benefits when their Presence is destroyed or would be destroyed, like Volcano Looming High dealing Damage via its "Collapse in a Blast of Lava and Steam" special rule, making that sacrifice situationally useful even with no future plans for that Presence. And in particularly rare cases, Spirits can even use this to disable a normally-beneficial effect granted by their Presence.
    If the Event only applies to specific boards, you can't sacrifice Presence on other boards. For example, "The Center Crumbles" ("On Each Board with Invaders: Add 1 Blight to an Inland Land") doesn't even attempt to do anything on boards without Invaders, so Presence can't be destroyed to prevent the nonexistent Event Action there. On the other hand, Spirits can sacrifice Presence to prevent that Event on a board with Invaders but with no Inland lands (e.g., because "Weave Together the Fabric of Place" has merged all lands on that board into Coastal lands), since the Event still happens on that board despite it being unable to add Blight.
    Tags: On Each Board, Presence, Destroyed Presence, The Center Crumbles, 32 more...
  • Does "you can't destroy the same Invader twice in one action" also apply to Presence destruction?
    Yes — a single action can't destroy the same Presence more than once.
    This can happen with "Flowing and Silent Forms Dart" by in concert with anything that adds Blight one after another in multiple lands, like cascades or Volcano's "Explosive Eruption".
    Tags: Destroy, Saved From Destruction, Blight, Presence, 8 more...
Event Cards
General Play
Power Cards
Presence and Sacred Sites
Range and Targeting
  • Do Range buffs apply to Powers that affect "a land with your Presence" or "one of your lands"?
    No. "A land with your Presence" specifies a requirement for the land you're affecting (similar to, eg, "a land with Dahan" or "a land with Blight"), not a numeric Range. While it is usually the same in practice as "a land at Range 0", when using effects that modify Range the distinction matters.
    For powers like Punish Those Who Trespass or Firestorm that have a base effect with normal range and a further effect referring to "lands where you have presence", the range on the base effect can be extended, but the further part cannot.
    For instance, if you reach all the thresholds of Punish Those Who Trespass and have extended range, you can use the base effect to deal damage in a distant land and use the further part to deal damage where you have presence (without extension).
    (Discussion elsewhere)  Tags: Range, Presence, Targeting, Reaching Grasp, 10 more...
Spirit Phase
Spirits and Innate Powers
~ Expansions, Promos, and Publishing
  • How many Presence tokens should I have?
    You should have 13 Presence tokens of each color.
    Some printings of the core game and Jagged Earth came with an extra token of each color. Use these as a spare. For the scenario Guard the Isle's Heart, the extra Presence at the start of the game comes from your Presence tracks, not this extra token.
    If you have too few tokens, contact the publisher for a replacement.
    (Discussion elsewhere)  Tags: Presence, Guard the Isle's Heart