Guard the Isle's Heart

Frequently Asked Questions

Power Cards
Scenarios
Setup
  • What counts as the end of Setup for “During Play” Adversary/Scenario effects? And how are they different from “After Setup” effects?
    During Play effects do not affect Setup, but do affect normal gameplay. Setup normally ends with the initial Explore, with normal gameplay starting with the first Spirit Phase, but some Adversaries and Scenarios have Setup instructions that happen after the initial Explore and before the game starts.
    There is no difference between During Play and After Setup effects that happen more than once. With Jagged Earth turning "after" into a key word for Triggered Actions, if "after Setup" were interpreted as strictly as possible, it would make the associated effect happen exactly once, between Setup and Spirits choosing Growth Options on the first turn. With the exception of Guard the Isle's Heart, which explicitly adds an extra step to Setup, "after Setup" effects from Jagged Earth and earlier should be interpreted as "During Play."
    Tags: Guard the Isle's Heart, Kingdom of France, Varied Terrains, Despicable Theft, 3 more...
  • What are the options for making the map for a 2-player game?
    On the balanced maps, the standard layout given in the rulebook might be called "bottom to bottom", with one ocean in the upper-left and one in the bottom-right. But you can put together the maps any way they fit, with some variation in the game dynamics and (slightly) overall difficulty.
    Some examples: if you put the boards together "top to top", with one ocean in the bottom-left and one in the upper-right, the difficulty will be slightly increased, since you lose the potential backcourts to clear of Invaders around land #8 on each board, and the corners around land #3 become hazards for Blight cascades - though land #1 on each board does become less dangerous in that regard. If you put the boards together "end to end", with oceans on the far left and far right (as in the thematic 2-player setup), the difficulty will be slightly decreased since it is easier to clear out the center of the board, which more than compensates for both land #1 and #3 having fewer adjacencies to cascade Blight to.
    The difficulty change from these dynamics is fairly minor relative to, e.g., the Difficulty boost of Adversaries and Scenarios.
    If you are playing the scenario Guard the Isle's Heart, the "end to end" layout results in a more natural "heart" of the island, with the two lands #7 touching each other.
    (Discussion elsewhere)  Tags: 2-player games, Island setup, Guard the Isle's Heart
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  • How many Presence tokens should I have?
    You should have 13 Presence tokens of each color.
    Some printings of the core game and Jagged Earth came with an extra token of each color. Use these as a spare. For the scenario Guard the Isle's Heart, the extra Presence at the start of the game comes from your Presence tracks, not this extra token.
    If you have too few tokens, contact the publisher for a replacement.
    (Discussion elsewhere)  Tags: Presence, Guard the Isle's Heart