Kingdom of Scotland

Errata / Updates

Adversaries
  • Promo 2 - 1st printing
    Errata for Kingdom of Scotland Lvl 1 -- Scotland's Level 1 "Trading Port" ability is missing a "1" in front of the Explorer. It should read "...in Coastal lands, Explore cards add 1 Town instead of 1 Explorer".
    So if an Explore would normally add 2 Explorers - due to an Event, or combining Scotland with France - it would instead add 1 Town and 1 Explorer.
    Tags: Explorer, Kingdom of Scotland

Frequently Asked Questions

Adversaries
Aspects
Definitions
Effect Rules
  • When Blight is added to a land with Vitality, does it destroy Presence?
    Not if there's enough Vitality to prevent all of the Blight from being added.
    Sufficient Vitality will also prevent extra effects of Blight being added, including those from Mining Rush (The Kingdom of Sweden Level 5), Irreparable Damage (The Habsburg Monarchy (Livestock Colony) Additional Loss Condition), Runoff and Bilgewater (The Kingdom of Scotland Level 5), Fragile Sands (Varied Terrains), and All Things Weaken (Blight Card).
    Tags: Blight, Vitality, Habsburg Monarchy (Livestock Colony), Kingdom of Sweden, 7 more...
  • Can Blight/Event/Fear Card effects add or move pieces to locations that aren't lands if those locations are in play (e.g., adding pieces to the Ocean if Ocean's Hungry Grasp is in play)?
    Generally no, pieces can only be added to a non-land location if explicitly allowed by whatever puts that location into play or temporarily lets that location be treated as a land. So, for example, an Event can add Blight to an Ocean if Ocean's Hungry Grasp has Presence on that board or the Kingdom of Scotland is the Adversary, since both of those let the Ocean be a land for the purpose of Blight. However, an Event can't add or move an Invader into an Ocean, even if an Ocean otherwise met the qualifications on adding that Invader, since the "Ocean in Play" special rule doesn't make the Ocean a land for Events in general.
    However, Ocean's Hungry Grasp can add or move Presence to an Ocean via a Blight/Event/Fear Card despite that Ocean not being a land for such effects, since "Ocean in Play" lets Ocean's Hungry Grasp add and move Presence into Oceans. So for example, Ocean's Hungry Grasp:
    • Can move Presence into an Ocean on a board where they have Presence during the "Clever Cooperation" Event or if they choose to leave behind that which restrains them during the "The Struggles of Growth" Event; and
    • Can add destroyed Presence to an Ocean with their Presence when choosing to focus their will towards wholeness during the "Dissolution Threatens" Event, or as part of flipping the "Burn Brightest Before the End" or "Unnatural Proliferation" Blighted Island Cards.
    On the other hand, even if another Spirit legally gets Presence into such an Ocean, they can't take advantage of these Event and Blight Cards, since they have no ability to bypass the Ocean not being a land for those Actions. (And similarly, these Event and Blight Cards can't add Presence to The Endless Dark, even if a Spirit has Presence there, since no Spirit is granted the ability to do so.)
    Tags: Ocean In Play (Ocean's Hungry Grasp), Ocean's Hungry Grasp, Kingdom of Scotland, The Struggles of Growth, 6 more...
  • When Blight is Added, what order do you perform all of the effects of Adding Blight? If you were in the middle of a Ravage, do you finish the Ravage first?
    Do the ‘Immediately’ effects on the Blight card, and then finish resolving whatever caused the card to flip (whether it's a Ravage or something else).
    More precisely, the order is:
    1. Take Blight off the card. If this empties the card, flip it, refill the Blight pool, and resolve any ‘Immediately’ effects on the card as a nested Action.
    2. Actually put the Blight in the land.
    3. Destroy Presence and do anything else that cares “when” this happens, like Kingdom of Sweden Level 5, Tsardom of Russia Level 1, or the Blight card All Things Weaken.
    4. If Blight was already present, cascade (returning to Step 1 in that adjacent land).
    5. Finish resolving the Action (usually the Ravage) that caused the Blight card to flip.
    6. Perform any Triggered Actions that care about Blight being added, like Kingdom of Scotland Level 5.
    In particular, if more Invaders are added to the land being Ravaged (e.g., with Promising Farmlands), they don't deal more damage, as that step has already happened; however, they are susceptible to a Dahan counterattack, and any new Dahan (e.g., with Unnatural Proliferation) would participate.
    (Discussion elsewhere) (Discussion elsewhere)  Tags: Blighted Island, Timing, Nested Actions, Blight, 13 more...
  • Does a cascade count as part of the action that added the original Blight (e.g., for effects that care about Blight being added during a Ravage Action)?
    Yes. This means that a Ravage in one land can, via cascading, add Blight into another land, even one on another board.
    For specific examples:
    • The "Destructive Nature" special rule of Heart of the Wildfire protects its Presence from cascades caused by Spirit Actions.
    • Against the Habsburg Monarchy (Livestock Colony), if a single Ravage Action causes 8+ Damage to a land, then all of the Blight cascading from that Ravage also counts towards the Adversary's "Irreparable Damage" loss condition. (In solo play, this causes an immediate loss.)
    • Against the Tsardom of Russia Level 1+, Blight cascading from a Ravage destroys Beasts tokens due to "Hunters Bring Home Shell and Hide," possibly harvesting multiple Beasts tokens from a single Ravage Action.
    • Against the Kingdom of Scotland Level 5+, Blight cascading into a Coastal land from a Ravage triggers the extra Blight from "Runoff and Bilgewater" even if the Ravage Action was in an Inland land or on a different board. If Blight is added into multiple Coastal lands this way due to a single Ravage Action (e.g., if a Ravage in a Coastal land cascades into another Coastal land), only trigger "Runoff and Bilgewater" once. (Thus if a single Ravage Action adds Blight into Coastal lands on multiple boards, player choose which of those boards is "that board" for "Runoff and Bilgewater.")
    However, cascading Blight against the Kingdom of Sweden Level 5+ doesn't activate the "Mining Rush" effect, since "Mining Rush" explicitly excludes cascades.
    Tags: Ravage, Blight, Victory and Defeat, Solo games, 6 more...
General Play
Invader Actions
Play Options
Power Cards
Range and Targeting
    • A land is never adjacent to itself, not even in particularly unusual cases.
    • A land is always at exactly Range 0 of itself, and therefore "within Range 1," "within Range 2," etc.
    • If a land meets a particular condition (e.g., "with Dahan"), it's its own "nearest land" meeting that condition.
    • Isolating a land doesn't change any of these answers, since none require checking which other lands are adjacent.
    For some practical examples:
    • It's impossible to Push a piece from a land to itself or Gather a piece from a land to itself, since those move to/from adjacent lands.
    • The threshold of "The Land Thrashes in Furious Pain" (Major Power) can't Repeat that Power on the original target land, since that land is not adjacent to itself.
    • The first threshold of "Explosive Eruption" (Volcano Looming High's left Innate Power) can deal damage in the target land (the land where the Power destroyed Presence). Also, the third and fourth thresholds of both deal damage in the target land.
    • During the Dahan Insurrection Scenario, if a City is destroyed in a land with Dahan, then "Military Response" adds a Town in that same land because there is no nearer land with Dahan.
    • "Exports Fuel Inward Growth" (The Kingdom of Scotland Level 6) adds Towns to a land with Towns/Cities even if there are no adjacent Towns/Cities (either "naturally" or due to Isolate).
      Tags: Isolate, Push, Gather, Range, 27 more...
Scenarios
  • When the Invaders do an extra set of actions during Setup in the Blitz Scenario, does that include any Adversary effects that happen during or trigger after the Build/Explore Step?
    No, while the Invaders are resolving a Build Card and two Explore Cards, they are doing so during Setup, not during the Build Step or Explore Step (which are part of the Invader Phase).
    In particular, the following effects don't apply during Blitz setup because they reference specific steps of the Invader Phase or explicitly exclude setup.
    • "Frontier Explorers" (The Kingdom of France Plantation Colony Level 1) and "Trading Port" (The Kingdom of Scotland Level 1) don't change which pieces are added during or after Exploring – not even from the second Explore Card – because they don't apply during setup.
    • "Migratory Herders" (The Habsburg Monarchy Livestock Colony Level 1) doesn't gather Towns.
    • "More Rural Than Urban" (The Habsburg Monarchy Livestock Colony Level 2) doesn't build 2 Towns in place of building an Inland City, since play hasn't started yet.
    • "Ceaseless Mining" (Habsburg Mining Expedition Level 1) doesn't cause Ravage Actions in Mining lands.
    • "Mining Boom" (Habsburg Mining Expedition Levels 3 & 5) doesn't upgrade or build anything.
    ... but these effects do happen during setup:
    • "Slave Labor" (The Kingdom of France Plantation Colony Level 2) does upgrade Explorers after Building in lands with 2+ Explorers.
    • "Persistent Explorers" (The Kingdom of France Plantation Colony Level 6) does add an Explorer after each of the two Explore Cards.
    • "The Empire Ascendant" (Habsburg Mining Expedition Level 6) does add extra Explorers (and stack with the extra Explorer from Blitz!), since it explicitly applies during Setup.
    ... and these effects can happen during setup, but are unlikely to do so:
    • "Triangle Trade" (The Kingdom of France Plantation Colony Level 4) does add a Town as part of Building a Coastal City, though this only happens if the first Explore Card matches a land with a Coastal Town.
    • "Indentured Servants Earn Land" (The Kingdom of England Level 1) and "Chart the Coastline" (The Kingdom of Scotland Level 3) both allow building in lands without Invaders, albeit in a way that's unlikely to matter unless the first Invader Card matches a land that has a Wilds in it during Setup.
  • If the Stage jumps around (e.g., against the Tsardom of Russia), the it does not matter if the game is currently in Stage III, so long as it has been Stage III at some point earlier in the game. (Note though that the early Stage III Card for the Kingdom of Brandenburg-Prussia does not put the game into Stage III.)
    Since the Power Cards don't belong to any Spirit that's still in the game, it's impossible to play them any time other than the Spirit Phase, e.g., with "Spur On With Words of Fire" or "Ethereal Conjunction."
    Tags: Timing, Second Wave, Tsardom of Russia, Kingdom of Scotland, 4 more...
Setup
Spirits and Innate Powers