Habsburg Monarchy (Livestock Colony)

Frequently Asked Questions

Adversaries
Definitions
Effect Rules
Event Cards
General Play
  • How are ties handled when checking for the "most," "least," or "fewest"? How about if there's an all-way tie for 0?
    Players break ties every time there's a check for most, least, or fewest. So, for example, if there are multiple lands that tie for "the land with the most Invaders," the players choose which single land land counts for this specific effect. If they later have to check again for the land with the most Invaders, they are not required to break the tie in the same way.
    Unless an explicit minimum is given, 0 is a valid amount for both "most" and "fewest." So when "Ports Sprawl Outward" (Escalation of The Kingdom of Scotland) checks for "the single board with the most Coastal Towns/Cities," players could break the tie in favor of a board with no Coastal Towns/Cities if none of the other boards have any Coastal Towns/Cities either.
    In the less common case where an effect checks for multiple things ranked in a particular way, keep choosing things until you have the requisite number, breaking ties as needed along the way. So for example, when "Wave of Immigration" (Level 5 of The Habsburg Monarchy Livestock Colony) checks for "the 3 Inland lands with the fewest Blight" on a board where 2 Inland lands have 0 Blight and 3 Inland lands have 1 Blight, the Adversary affects:
    • Both lands with 0 Blight, since one of them is the land with the fewest Blight and one is the land with the second-fewest Blight (though it doesn't matter which is which);
    • One player-chosen land with 1 Blight, since the remaining lands are all equally-valid choices for having the third-fewest Blight.
    That is, it affects 3 total Inland lands, prioritizing lands with fewer Blight, rather than affecting Inland lands that are mutually tied for the fewest Blight (max. 3 lands). In the rare case that you don't even have enough items to rank (in this case, having fewer than 3 Inland lands), affect all qualifying lands.
    Tags: Stage II escalation, Kingdom of Scotland, Kingdom of England, Kingdom of Sweden, 22 more...
  • When a piece or the land has both a bonus and a malus to Health, can players benefit from the standard "min. 1" limit on the malus by applying all of the penalties before the bonuses?
    No, the restriction that Health can't go below 1 applies to the final Health at the end of the computation, not on any intermediate state where only some of the Health modifiers have been applied. Apply all of the bonuses and maluses at once to get the final Health value, and then apply the "min 1." limit at the end.
    This mostly comes up when there are multiple maluses at once or when a single malus is -2 or more. For example, if the land is under the effect of "All Things Weaken" (-1 Health), "Depleted Soil" (-1 Health in lands with Towns/Cities), and "Anchor the Land's Resilience" (+8 Health in Sacred Sites of Vital Strength of the Earth's Resilience Aspect), the final total is 2−1−1+8=8 Health for the land, even though applying the penalties "first" made the Health 0 in the middle of the computation.
    Tags: Health, Durable, All Things Weaken, The Land's Bounty Exhausted, 19 more...
Invader Actions
Play Options
Scenarios
  • In the Great River Scenario, if a Town with a Health bonus and 2 Damage taken moves off the island due to Relentless Migration Eastwards, is it Destroyed or does it remain on the Scenario Card?
    It remains on the Scenario Card. The Scenario checks if it successfully exited the island, not what state it would be in after the move if it ended up in a place where it didn’t have a Health bonus.
    Tags: Durable, The Great River, Habsburg Monarchy (Livestock Colony)
  • When the Invaders do an extra set of actions during Setup in the Blitz Scenario, does that include any Adversary effects that happen during or trigger after the Build/Explore Step?
    No, while the Invaders are resolving a Build Card and two Explore Cards, they are doing so during Setup, not during the Build Step or Explore Step (which are part of the Invader Phase).
    In particular, the following effects don't apply during Blitz setup because they reference specific steps of the Invader Phase or explicitly exclude setup.
    • "Frontier Explorers" (The Kingdom of France Plantation Colony Level 1) and "Trading Port" (The Kingdom of Scotland Level 1) don't change which pieces are added during or after Exploring – not even from the second Explore Card – because they don't apply during setup.
    • "Migratory Herders" (The Habsburg Monarchy Livestock Colony Level 1) doesn't gather Towns.
    • "More Rural Than Urban" (The Habsburg Monarchy Livestock Colony Level 2) doesn't build 2 Towns in place of building an Inland City, since play hasn't started yet.
    • "Ceaseless Mining" (Habsburg Mining Expedition Level 1) doesn't cause Ravage Actions in Mining lands.
    • "Mining Boom" (Habsburg Mining Expedition Levels 3 & 5) doesn't upgrade or build anything.
    ... but these effects do happen during setup:
    • "Slave Labor" (The Kingdom of France Plantation Colony Level 2) does upgrade Explorers after Building in lands with 2+ Explorers.
    • "Persistent Explorers" (The Kingdom of France Plantation Colony Level 6) does add an Explorer after each of the two Explore Cards.
    • "The Empire Ascendant" (Habsburg Mining Expedition Level 6) does add extra Explorers (and stack with the extra Explorer from Blitz!), since it explicitly applies during Setup.
    ... and these effects can happen during setup, but are unlikely to do so:
    • "Triangle Trade" (The Kingdom of France Plantation Colony Level 4) does add a Town as part of Building a Coastal City, though this only happens if the first Explore Card matches a land with a Coastal Town.
    • "Indentured Servants Earn Land" (The Kingdom of England Level 1) and "Chart the Coastline" (The Kingdom of Scotland Level 3) both allow building in lands without Invaders, albeit in a way that's unlikely to matter unless the first Invader Card matches a land that has a Wilds in it during Setup.
Setup
Spirits and Innate Powers