Play Options
Frequently Asked Questions
Practically, this only matters in unusual cases (like vs. Russia), so if it aids ease of play it's usually OK to let each player handle their board simultaneously, or resolve 1 Beasts at a time.
Tags: Playing Without Events, Actions
For example, Sharp Fangs Behind the Leaves
can move their Presence with the commanded Beasts, since their "Ally of the Beasts" special rule apply when Beasts move for
any reason. On the other hand, Many Minds Move as One
can't Push Beasts to lands 2 away, since their "Fly Fast as Thought" special rule only applies when
they move the Beasts with Spirit Actions, not when Events move Beasts.
Tags: Actions, Playing Without Events, Beasts, Sharp Fangs behind the Leaves, 13 more...
Both Adversary effects remove the "Coastal Lands” card before randomizing the Stage II Invader Cards – "Untapped Salt Deposits" just doesn’t do anything special with it afterwards, while "Seize Opportunity" puts it back in a specific spot.
However, which lands can be gathered from, the lands that don't match (i.e., Mining lands) is checked when actually Gathering the Town, so it's possible to Gather a Town into a non-Mining land to turn that land into a Mining land, and then Gather that Town into the next non-Mining land.