Archipelago

Frequently Asked Questions

Event Cards
Play Options
Power Cards
Spirits and Innate Powers
  • What does "move 1 Beast up to two lands" mean on "Guide the Way on Feathered Wings"?
    You may move 1 Beast to an adjacent land, then may again move that same Beast to an adjacent land.
    "Move" is used rather than "Push" because Many Minds' special rule about Pushing Beasts doesn't apply.
    Most Powers which use the word "move" move pieces directly from one land to another without going through the intervening lands – e.g., "Wrap in Wings of Sunlight," "Strong and Constant Currents." Technically this one does too, but in each case the move is constrained to an adjacent land, so in practice it acts more like "Call to Migrate."
    (Discussion elsewhere)  Tags: Move, Archipelago, Many Minds Move as One, Wrap in Wings of Sunlight, 3 more...
  • If playing with Ocean's Hungry Grasp and you Weave Together a land with an Ocean, how does that work? What if Ocean's Hungry Grasp loses all their Presence from that board?
    For all purposes, the joined land is: a land (since one of its components is a land), an Ocean (since one of its components is an Ocean), Coastal, and the terrain(s) of its land component(s). For Powers and Blight only, "Ocean in Play" makes it a Wetland if it wasn't one already. Since it's an Ocean, every land adjacent to it is Coastal for all purposes.
    Invaders/Dahan already in the joined land don't trigger "Ocean in Play," which Drowns Invaders/Dahan after they move into the Ocean, but isn't triggered by them just existing there. When "Weave Together the Fabric of Place" wears off during Time Passes, you can "move" those pieces to the Ocean and Drown them.
    Invader, Event, Adversary, Scenario, Fear Card, and Blight Card Actions affect the joined land normally, since it's a land for all purposes, not just for Blight and Powers. Any Invaders/Dahan moved into the joined land are drowned by "Ocean in Play," since the joined land is an Ocean. Note that adding a piece (from, e.g., a Build Action) is not the same as moving it, so Invaders/Dahan added in the land aren't immediately drowned (though they can still be drowned when the joining expires in Time Passes).
    If Ocean's Hungry Grasp loses all Presence from that board, the joined land remains in play, since one of its constituent parts is a land. It retains the printed Ocean area as part of its topology and is still an Ocean, so adjacent lands continue to be Coastal. "Ocean in Play" no longer applies to it, so Invaders/Dahan aren't Drowned after moving there, and it's no longer a Wetland for purposes of Powers/Blight (unless it's a Wetland for other reasons). When the joining expires in Time Passes, all of the pieces in the joined land must be "moved" into the in-play component land(s); they can't be "moved" into the out-of-play Ocean.
    In the uncommon case that two Oceans are Woven directly together (via Finder of Paths Unseen or the Deeps Aspect) without being woven with a land, none of the above applies; the joined Ocean is just both boards' Ocean and behaves as Oceans normally do when subject to "Ocean in Play." In the extremely rare case that Ocean's Hungry Grasp then loses their Presence from both boards, the joined Ocean stops being a land for Powers and Blight, but remains topologically joined. (This is possibly relevant if playing with an Archipelago.)
    (Discussion elsewhere)  Tags: Land Types, Archipelago, Weave Together the Fabric of Place, Open the Ways (Finder of Paths Unseen), 5 more...