Cast Down into the Briny Deep

Frequently Asked Questions

Adversaries
Effect Rules
  • What does moving pieces towards or away from something mean? (e.g., Pushing pieces towards the nearest Ocean with "Sweep Into the Sea.") What if you move a piece Inland?
    Move the piece in a way that either decreases or increases (respectively) its Range from the key location. All game notions of "nearer" and "further" in effect text use Range – you never need a ruler, and a land that looks physically closer might not actually be at shorter Range!
    When you Push towards the Ocean with "Sweep Into the Sea," the land you Push to must be closer to the nearest Ocean than the land they're currently in. So, e.g., a land 2 away from its nearest Ocean could only Push to lands 1 away from that Ocean (Coastal to it). As with all ambiguous cases, if multiple Oceans are closest, you decide which one to consider "nearest".
    Similarly if you move a piece Inland, you move it further away from the Oceans collectively: each land it moves through must be further from the nearest Ocean than the land it came from. The piece can't move e.g., from a Coastal land on one board to a Coastal land on another board; even thought it's increasing its Range from the Ocean it was originally closest to (from Range 1 to Range 2), it's still just as close to an Ocean (Range 1).
    The routes most directly towards or away from something are an objective trait of the board layout and not affected by Isolate (just like how Isolate doesn't change which lands are Coastal), though the routes can be altered by something that changes the board topology for all purposes, like "Weave Together the Fabric of Place." Isolate can still stop Invader pieces from moving if they can't make progress on any of the shortest routes towards or away from something. Specific movement effects can overrule these restrictions, such as Isolate affecting which routes Thieves attempt to take to the coasts in the Despicable Theft scenario.
    (Discussion elsewhere)  Tags: Range, Move, Isolate, Sweep into the Sea, 9 more...
  • Is it possible to Remove, Replace, or Destroy an Incarna that is counting only at itself?
    Yes, with either Fragments of Yesteryear or thresholded Cast Down Into the Briny Deep. If you don’t have an easy way to get your Incarna back, using either of those Powers near your Incarna is not recommended.
    Tags: Destroy, Remove, Replace, Incarna, 2 more...
Elements and Elemental Thresholds
General Play
    • Pieces representing humans (Dahan / Invaders) are cleaned up to the closest legal land — this is not considered a move, is not an action, and does not trigger anything, it is simply a correction of the game state. This happens only once you are not in the middle of an action, and there are no pending triggered actions (i.e., after each action tree), just before checking for victory/defeat.
    • All other pieces remain where they are, but are considered out of play unless/until they're no longer in an illegal state.
    On the other hand, if the place was destroyed and pieces within it somehow survived the destruction, they all get cleaned up.
    This sort of thing can happen if pieces survive the sinking of a board (like Dahan via Infinite Vitality with threshold or Explorers via the Tsardom of Russia's A Sense for Impending Disaster), if an Ocean stops being a land (by Ocean's Hungry Grasp losing its Presence there) while other Spirits' Presence is there, or if Invaders/Dahan are left in the Ocean after an action but manage not to Drown in some way.
    If the nearest legal land is unclear, use your best judgment, based on physical distance if necessary. If there is literally no legal land to put the pieces in, return them to the supply; this is still considered cleaning up (not an action, not a move/remove/destroy, does not trigger anything).
    Tags: Pieces, Illegally placed pieces, Victory and Defeat, Action tree, 13 more...
Power Cards
Scenarios
Spirits and Innate Powers