Sweep into the Sea

Frequently Asked Questions

Effect Rules
  • If you change a Power's speed, which phase can you Repeat it in?
    Whatever matches the speed the Power was most recently set to, which will almost always be the speed of the original use of the Power.
    There are a few unusual cases:
    • If you use a Fast Power (or Power that was made Fast) in the Fast Phase, and then make that Power Slow with "Sky Stretches to Shore," it's now a Slow Power and can only be Repeated in the Slow Phase.
    • Fractured Days Split the Sky's "Slip the Flow of Time" Innate Power, the Air Marker of the Intensify Aspect, and a few Events ("Outpaced," "Ethereal Conjunction," and "Rouse the Spirits") all let a Spirit use a Power at a particular time without changing that Power's speed for any further uses of that Power.
    • The speed of a Power doesn't matter for Repeats immediately triggered by Relentless Gaze of the Sun's "Relentless Punishment" Special Rule, the Locus Aspect's "Strength of the Waking Island" Innate Power, or a "Repeat this Power" threshold — the power is repeated right after the original use no matter the current game phase.
      Tags: Repeat, Speed (Fast/Slow), Sky Stretches to Shore, Lightning's Boon (Lightning's Swift Strike), 22 more...
  • When instructed to "Repeat this Power", do you have to obey the origin/range/target land restrictions?
    Only if it doesn't tell you where to Repeat it. If a Repeat specifies where to use it, you obey those instructions, ignoring the original Range and Target restrictions (p. 19) and using the same origin land (for the rare cases where the Power's effect references that land).
    For example, "The Land Thrashes in Furious Pain" could be Repeated on an adjacent land without Blight.
    (Discussion elsewhere)  Tags: Repeat, Targeting, Range, The Land Thrashes in Furious Pain, 19 more...
  • What does moving pieces towards or away from something mean? (e.g., Pushing pieces towards the nearest Ocean with "Sweep Into the Sea.") What if you move a piece Inland?
    Move the piece in a way that either decreases or increases (respectively) its Range from the key location. All game notions of "nearer" and "further" in effect text use Range – you never need a ruler, and a land that looks physically closer might not actually be at shorter Range!
    When you Push towards the Ocean with "Sweep Into the Sea," the land you Push to must be closer to the nearest Ocean than the land they're currently in. So, e.g., a land 2 away from its nearest Ocean could only Push to lands 1 away from that Ocean (Coastal to it). As with all ambiguous cases, if multiple Oceans are closest, you decide which one to consider "nearest".
    Similarly if you move a piece Inland, you move it further away from the Oceans collectively: each land it moves through must be further from the nearest Ocean than the land it came from. The piece can't move e.g., from a Coastal land on one board to a Coastal land on another board; even thought it's increasing its Range from the Ocean it was originally closest to (from Range 1 to Range 2), it's still just as close to an Ocean (Range 1).
    The routes most directly towards or away from something are an objective trait of the board layout and not affected by Isolate (just like how Isolate doesn't change which lands are Coastal), though the routes can be altered by something that changes the board topology for all purposes, like "Weave Together the Fabric of Place." Isolate can still stop Invader pieces from moving if they can't make progress on any of the shortest routes towards or away from something. Specific movement effects can overrule these restrictions, such as Isolate affecting which routes Thieves attempt to take to the coasts in the Despicable Theft scenario.
    (Discussion elsewhere)  Tags: Range, Move, Isolate, Sweep into the Sea, 9 more...
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Spirits and Innate Powers