Durable

Frequently Asked Questions

Adversaries
Effect Rules
Event Cards
Scenarios
Spirits and Innate Powers
    • Decreases the Health of that Dahan or Invader so it has now taken lethal Damage (one of many ways Finder's action can destroy the Dahan/Invaders with its own action);
    • Directly causes something else to destroy that Dahan or Invader (Finder directly triggering their destruction by moving them).
    The first case can happen by causing a Health penalty (e.g., Pushing into a Sacred Site of Rising Heat of Stone and Sand) or removing a Health bonus (e.g., Pushing Dahan out of a land with Infinite Vitality or Gathering a Durable Town into a land with Blight against Habsburg Monarchy Livestock Colony Level 4).
    The second case most commonly occurs when teaming up with Ocean's Hungry Grasp to Push Invaders into the Ocean, but can also occur with Powers like Melt Earth Into Quicksand and Call to Guard.
    If something prevents the destruction, then Finder does not need to pay. If one triggered action triggers another triggered action that causes destruction (like moving pieces into another Spirit's Bargain of Coursing Paths, which then moves those pieces to their destruction), this does not count as "directly triggering" the destruction.
    (Discussion elsewhere)  Tags: Triggered Actions, Durable, Health, Responsibilities to the Dead (Finder of Paths Unseen), 8 more...
  • What happens if the Durable Towns of Habsburg Monarchy (Livestock Colony) Level 4 are moved into the Ocean? Do they Drown? Does Ocean's Hungry Grasp gain Energy?
    Maybe. Drowning is a special form of Destroy, so it works just like a restricted Destroy effect ("2 Damage to those Towns only" per Town moved into the Ocean). It only grants Energy for Invaders successfully destroyed by that Destroy instruction.
    E.g., After you move a Town into an Ocean, the Town takes 2 Damage. If that’s enough to Destroy it (because the Ocean has Blight or the Town was already Damaged), then it Drowns normally. Otherwise, it follows the usual rules for Invaders/Dahan that fail to drown in the Ocean: you Push it to a non-Ocean land. If the land it goes to has Blight, it will immediately be Destroyed, but Ocean’s Hungry Grasp will not gain Energy.
    If 4 undamaged Towns are pushed into the Ocean with a single Action, that results in “8 Damage to those Towns only”, which you could distribute as you wished. If you used it to immediately Destroy 2 of the Towns, those Towns would be successfully Drowned and grant Energy.
    Tags: Destroy, Durable, Habsburg Monarchy (Livestock Colony), Ocean In Play (Ocean's Hungry Grasp), 2 more...
  • What happens if 1 or more Invaders/Dahan moved into the Ocean aren't successfully destroyed by the Ocean in Play special rule?
    Push them to non-Ocean lands (as part of the same action). If the Push also fails somehow (perhaps due to Isolate), the pieces will be left in an illegal state and cleaned up to the nearest land after all triggered actions complete – human pieces cannot remain in the Ocean between "action trees" (a primary action and all other actions following from it). Regardless, Ocean's Hungry Grasp does not get Energy for them.
    This isn't formally specified on Ocean's panel because it's virtually never relevant with just the core game, and spelling it out would both take up a lot of space and needlessly increase complexity / confusion-potential for players who only have the base game. However, it becomes very relevant when playing vs. The Habsburg Monarchy Lvl 4+ (Jagged Earth), which blunts "Destroy Town" effects; see this FAQ if you need details.
    The fact that the Push is part of the triggered action means that it can trigger further actions – e.g., Melt Earth Into Quicksand or Call to Guard in the land Pushed to – which cleaning up illegally placed pieces does not do.
    As a very specific edge-case, if the Ocean is also a normal land due to Weave Together the Fabric of Place, humans can hang out there without trouble (until end of turn when the effect expires).
    Tags: Illegally placed pieces, Triggered Actions, Push, Durable, 5 more...