Adversaries
Errata / Updates
Promo 2 - 1st printing
Errata for Kingdom of Scotland Lvl 1 -- Scotland's Level 1 "Trading Port" ability is missing a "1" in front of the Explorer. It should read "...in Coastal lands, Explore cards add 1 Town instead of
1 Explorer".
So if an Explore would normally add 2 Explorers - due to an Event, or combining Scotland with France - it would instead add 1 Town and 1 Explorer.
Tags: Explorer, Kingdom of Scotland
Frequently Asked Questions
If you had "Destroy 2 Towns with (Strife)", the 4 Damage could only be done to 2 Towns with Strife. Etc. Basically, consider Habsburg Monarchy (Livestock Colony) Level 4's text to read "2 Damage to those Towns" instead of just "2 Damage to Towns". (This wording will be updated in a future printing.)
The only change to how Build works is that a land without Invaders might Build (if it meets the listed requirements), which normally is not the case.
Tags: Build, Kingdom of England
Even if the 2nd Event Card is interpreted as a triggered action(†), it's not triggered by the Main Event or Dahan Event, so it doesn't need to be resolved before checking victory/defeat. (It's triggered by "finishing the Event Card", which is timing based on the game's structure similar to something like "after the Ravage Step" - not an action proper.)
The land does not need to match the Explore Card.
The new Town can be where the Invaders already are (with Explorers and/or Cities), or can be well away from any existing Invaders. If there are no lands without Towns on the board, then no new Town is added.
This happens before the actual Exploration, so the Prussians might Explore from the Town that you just added.
The fact that it's Accelerating the deck instead of discarding off the top is only relevant when combining Adversaries and the top Invader Card (post-Explore) is a later Invader Stage moved upwards by Adversary instructions. (Eg: Brandenburg-Prussia 5, where it will be a Stage III card, but there are still Stage II cards left in the deck.)
Tags: Accelerate, Combining Adversaries, Timing, Kingdom of Sweden, 0 more...
You go by order of lands to Gather in to. As usual, they can come from any adjacent land, including on another board.
The primary motivation for this rule is speed of play – if it's not in a deterministic order, it usually doesn't matter much, but occasionally it really does, and searching for those cases and choosing the precise ordering of lands can slow the whole process down.
The intent of France's Town pool is to track how many Towns are on the island; it's just considerably easier to do this with a limited Town pool than by counting the number on the board every time one gets added. In cases where the Towns
permanently leave play, it's appropriate to return them to the supply to keep that count correct, even if they'd otherwise be removed from the game entirely (e.g., by the leather sack in Powers Long Forgotten).
Tags: The Great River, Kingdom of France, Ocean In Play (Ocean's Hungry Grasp), Ocean's Hungry Grasp, 1 more...
Since the Slave Rebellion is normally in addition to another Event, there are no balance concerns.
If you want to duplicate the "Thematic Rebellion" rules
(B&C rulebook, p. 19), make the Slave Rebellion happen on turns 3, 4, or 5: roll a die on turn 3; on a 1 or 2, it happens then. If it doesn't happen then, roll the die on turn 4; it happens on 1, 2, or 3. And if it hasn't happened yet, it will happen on turn 5.
Tags: Playing Without Events, Kingdom of France
It ceases to be special once it leaves the Invader Deck (even if it returns to the deck, e.g., via "The Past Returns Again") or gets shuffled with other Stage III cards (e.g., by the Fractured Days innate power "Visions of a Shifting Future").
This only works because Sweden's
Swayed by the Invaders Escalation checks how many Invaders and Dahan are present when that triggered action finally resolves, not when the land is Explored. (The Escalation technically happens in
every explored land; it just doesn't
do anything if the Invader & Dahan condition isn't met.)
Tags: Triggered Actions, Kingdom of Sweden, Call to Guard, Bargain of Coursing Paths, 2 more...
For Scotland Level 5+, the oceans are in play for purposes of Blight only. How does that interact with Powers, Special Rules, Events, etc. that deal with Blight?
Powers, Events, etc can add, remove, or move Blight into/out of the Ocean, or count / check it (for, e.g.: The Land Thrashes in Furious Pain). If something messing with Blight in the Ocean also does other stuff, that other stuff doesn't happen. If an Event tells you, "Do X in a land with Blight", unless X is adding more Blight, you have to choose somewhere else.
Specifically:
- Directly skipped (Invader Actions): Kingdom of England, Habsburg Mining Expedition
- Indirectly skipped (triggered by Invader Actions): Kingdom of Sweden
- Unskippable: Kingdom of Brandenburg Prussia, Kingdom of France (Plantation Colony), Tsardom of Russia, Habsburg Monarchy (Livestock Colony), Kingdom of Scotland.