Disease

Frequently Asked Questions

Adversaries
Event Cards
Fear and Fear Cards
General Play
  • How this works depends on the token.
    • Badlands: Each Badlands token separately contributes its Damage bonus to each action that deals Damage in the land.
    • Disease: When Invaders would Build in that land, skip the Build Action, remove one Disease, and leave the rest of the Disease in the land.
    • Strife: When the Invader the Strife is attached to would deal Damage to the land or to Dahan, remove one Strife from that Invader, reduce the Damage dealt by that Invader to 0, and leave the rest of the Strife attached to the Invader.
    • Vitality: When Blight would be added to that land, remove one Vitality per added Blight to prevent that Blight from being added, leaving the rest of the Vitality in the land.
    • Wilds: When Invaders would Explore in that land, skip the Explore Action, remove one Wilds, and leave the rest of the Wilds in the land.
    And all tokens (including Beasts tokens and Deeps tokens) get counted separately for effects that scale with the number of those tokens in the land (e.g., "1 Damage per Beasts token.")
    Tags: Beasts, Strife, Disease, Badlands, 6 more...
Power Cards
  • Does Fragments of Yesteryear restore the Disease and Beasts added as part of Branch & Claw / Jagged Earth setup on the balanced boards?
    No, since those are not printed setup symbols, unlike the tokens printed on the thematic boards. However, restoring them is the more thematic option, so you're welcome to do that if your group is willing to take the extra time to figure out where the Beasts started.
    If you want to put in a bit more work, the most thematic option is to restore the land to how it looked at the end of setup, including the first Explore and all Spirit, Adversary, and Scenario setup. If you need to add Presence for a Spirit, use their destroyed Presence; if they don't have enough destroyed Presence, add as much as you can. Depending on the exact combination of Adversaries, Scenarios, and Spirits, this may require a good memory or photographs of the starting board state to track variable setup options (e.g., where Ocean's Hungry Grasp put its second Presence).
    Tags: Spirit setup, Island setup, Disease, Beasts, 2 more...
Spirits and Innate Powers