Defend

Errata / Updates

Effect Rules

Frequently Asked Questions

Event Cards
  • When an Event deals damage to Dahan, is the damage reduced by Defend powers?
    Generally no, since it is the Event and not the Invaders that's dealing damage.
    However, Events can harm Dahan in ways that Defend can prevent:
    • If an Event causes a Ravage or increases Ravage Damage, then the ravaging Invaders are the ones dealing the Damage, and Defend works like normal.
    • If an Event explicitly makes Invaders deal Damage to Dahan (e.g., "Raiding and Retaliation" making each Town and City deal 1 Damage to Dahan) rather than generically dealing Damage in a land with Invaders, then Defend reduces that Damage unless the Event explicitly says it doesn't.
      (Discussion elsewhere)  Tags: Damage, Dahan, Disease, Defend, 10 more...
Fear and Fear Cards
General Play
  • What's the timing of ongoing effects expiring?
    All "this turn" effects wear off at the same time. For now, assume all normal Time Passes activity (discard, lose elements, clear damage, ongoing effects expire) is simultaneous. Cards like "Gift of Constancy" (which modify discarding Powers) or "Unquenchable Flames" work because they explicitly specify a timing.
    Rules for non-standard things that happen during Time Passes (like Shroud of Silent Mist's "Slow and Silent Death") can be done before or after effects wearing off unless otherwise specified.
    If it ever becomes clear that there really ought to be some sort of internal ordering to Time Passes, we'll call out that ordering in whatever expansion / FAQ it becomes relevant.
    Tags: Time Passes, Timing, Defend, Action Modifiers, 38 more...
Invader Actions
Power Cards
Range and Targeting
Spirits and Innate Powers