Invader Actions
Errata / Updates
Branch & Claw - 3rd printing
Errata for B&C rulebook, p. 14 -- Truncated sentence should read, "Some Fear and Event Cards may change the usual orderly progression of Invader Cards along the Invader Action Track, causing there to be multiple - or zero - cards on an Action Space."
Tags: Rulebook
Core game - 1st printing
Errata for core rulebook, p. 9 (Ravage) -- Ravaging Invaders damage Dahan and the land separately, equally,
and simultaneously.
(The word "simultaneously" was accidentally omitted on p. 9, though the example on p. 11 is correct.) Currently relevant in certain cases of a Ravage destroying one of Vital Strength of the Earth's Sacred Sites. (The Defend 3 reduces overall damage done to both land and Dahan.)
Frequently Asked Questions
Nevertheless, if there is a second Explore Card (e.g., due to the Explorers are Reluctant Fear Card), the new sources will matter for that Explore Card.
What counts as a single Ravage when "the next normal Ravage" is affected?
A "normal" Ravage refers to the Ravage Actions caused by a single Ravage card during the Ravage Step printed on the board. Similarly the "normal" Build/Explore refers to the Actions caused by a single Build/Explore card during the Build/Explore step printed on the board.
(See B&C p. 15 or JE p. 27)
If an Event tells you to perform a single Build action - eg, "On Each Board: Build in a land with Dahan" - you don't check whether that land has Invaders.
But if it tells you to resolve an entire Build Step / Build Card for a particular terrain, it works just like it would if you had a physical card - you're making a list of which lands match, so the normal Build/Explore restrictions apply. The Events "Fortification" and "New Cash Crops Take Hold" work this way (and do not usually build in empty lands), though it's not how they're phrased.
(See the Errata in the JE rulebook p. 27)
Tags: Build, Explore, Ravage, Events, 2 more...
This can happen, eg, if the event Farmers Seek the Dahan for Aid (the next normal Ravage becomes a Build) occurs on a turn when there is no card in the Ravage slot, and on the next turn the event Urban Development (during the next normal Ravage, each City does +2 damage) occurs. Because of Farmers Seek the Dahan for Aid, the Ravage is skipped, so Urban Development remains active until the next turn.
- Defend Powers apply each time the Invaders do Damage in a land.
- Each time the land itself is Damaged is separate - it does not accumulate Damage during a turn the way Invaders and Dahan do. Only add a Blight when a single instance of Damage is enough to cause Blight.
- Similarly, Blight can be added to a land multiple times in a turn. Check each time it takes Damage.
Tags: Ravage, Blight
This usually isn't relevant, but it can be if the Ravage is destroying a Presence that affects Dahan survival.
For instance, Russia Level 5 will put Invader cards directly in the Build space. When that card is resolved for the first time (usually Building on the next Invader phase), it will also trigger the Escalation effect.
The step is still the Ravage Step, so anything that specifically happens before, during, or after the Ravage Step will still happen at its normal time (but no Build Step effects will apply). Nevertheless, the resolved Invader card will obey all Build Card rules (both normal and Adversary-driven), cause Build Actions, etc.
Individual modifiers are things like “Cities deal +3 Damage”,
Mesmerized Tranquility (“Each Invader deals -1 damage”), or Strife tokens. Per-land modifiers are things like
Destroy the Unnatural (above), or anything which says “Invaders deal +N Damage (per land) …”
Tags: Strife, Damage, Ravage, Mesmerized Tranquility, 17 more...
- If a land already has Invaders participating in Ravage, the new Invaders will also participate in that Ravage. Depending on how well the land is Defended and how many Dahan are present, this could be good (more Invaders destroyed in the counterattack) or bad (the Ravage now adds Blight from the extra Damage). You can resolve the two Ravages in whichever order is more advantageous.
- If there's another Ravage Card this turn, that card can now cause Ravages in any matching lands that are no longer empty.
This applies both to lands that "naturally" match the Ravage Card (e.g., a Jungle when the Ravage Card is Sands+Jungles) and to lands that match the Ravage Card due to an extra effect (e.g., lands with 3+ Explorers against the Tsardom of Russia Level 3+). Thus, for instance, against the Tsardom of Russia level 3+, if a Ravage pushes an Explorer by the Level 2 effect A Sense for Impending Disaster, it will not cause a Ravage to happen by the Level 3 effect Competition Among Hunters from the same card, but can cause a Ravage from a following Ravage Card added by the Level 5 effect Entrench in the Face of Fear.
If there is more than one Invader Card in the Build spot, then Towns and Cities added from the first card do count for the second card. Likewise if there is a build from England's High Immigration: Any buildings added from that rule will count for (e.g.) the regular Build. In general, you check what lands will Build at the beginning of looking at the Build Card.
A few Powers treat damage to Dahan and to the land differently:
Concealing Shadows will only protect the Dahan, for instance.
(Discussion elsewhere) Tags: Defend, Ravage