Invader Actions

Errata / Updates

Branch & Claw - 3rd printing
Errata for B&C rulebook, p. 14 -- Truncated sentence should read, "Some Fear and Event Cards may change the usual orderly progression of Invader Cards along the Invader Action Track, causing there to be multiple - or zero - cards on an Action Space."
Tags: Rulebook
Core game - 1st printing
Errata for core rulebook, p. 9 (Ravage) -- Ravaging Invaders damage Dahan and the land separately, equally, and simultaneously. (The word "simultaneously" was accidentally omitted on p. 9, though the example on p. 11 is correct.)
Currently relevant in certain cases of a Ravage destroying one of Vital Strength of the Earth's Sacred Sites. (The Defend 3 reduces overall damage done to both land and Dahan.)
Wording fixed / clarified in 2nd printing. Numbered list replaced with a bulleted list in 3rd printing.
Tags: Rulebook, Ravage, Damage, Earth's Vitality (Vital Strength of the Earth), 0 more...

Frequently Asked Questions

Nevertheless, if there is a second Explore Card (e.g., due to the Explorers are Reluctant Fear Card), the new sources will matter for that Explore Card.
If a region is adjacent to or contains more than one source of Invaders, do you add more than one Explorer?
No, you only add one Explorer if there is a source of Invaders, regardless of how many Cities, Towns, or Oceans are around or in it. (See p. 10 and Explore Examples C and D on p. 11)
(Discussion elsewhere)  Tags: Explore
When doing an Invader action (Explore, Build, or Ravage), can you choose which lands they act in first?
Yes. The card tells you which lands to act in, but then the players can choose which of those lands happen first. At Invader Stage III, you can do lands of the two shown terrains in any order; you don't need to fully resolve one terrain before resolving the other terrain.
The order Explore Actions rarely matters, even if those Explores add a new source of Invaders. Similarly, the order of Build Actions rarely matters, even against Kingdom of England Level 1+.
The order does sometimes matter for Ravages, due to Blight cascades, flipping the Blight Card, or uncommon effects that change the amount of Invaders in a land that is already Ravaging, but the order won't change which lands Ravage even against Kingdom of Sweden Level 5+ or Tsardom of Russia Level 3+.
What counts as a single Ravage when "the next normal Ravage" is affected?
A "normal" Ravage refers to the Ravage Actions caused by a single Ravage card during the Ravage Step printed on the board. Similarly the "normal" Build/Explore refers to the Actions caused by a single Build/Explore card during the Build/Explore step printed on the board. (See B&C p. 15 or JE p. 27)
Thus anything modifying the "next normal" Invader Action affects both terrains on a Stage III card, but only one card if there are multiple cards in the slot. It doesn't apply to extra steps added by Adversaries like England, Invader Actions caused by an Event or Power (unless that modifies how the existing card works), or if a normal Invader Step is entirely replaced with a different one by an Event.
(Discussion elsewhere) (Discussion elsewhere)  Tags: Skipping Actions, Normal Action, Farmers Seek the Dahan for Aid, Heavy Farming, 5 more...
If an effect *(e.g., A Year of Perfect Stillness)* skips "all actions", what is affected?
Any time the Invaders would Ravage, Build or Explore that turn, any number of times.
This includes any normal actions that come from the Invader cards, and also any extra actions that come from effects like the power Manifest Incarnation or the event New Cash Crops Take Hold. (See the B&C rulebook, p. 15, for the distinction between "normal" and "extra" actions.)
(Discussion elsewhere)  Tags: Skipping Actions, A Year of Perfect Stillness (Vital Strength of the Earth), Paralyzing Fright, Indomitable Claim, 4 more...
What does the "Coastal" invader card do? Is it worse than the other Stage II cards?
It means that you Explore (and later Build and Ravage) in all Coastal lands on each board, 3 lands per board on the standard size.
If you are playing against an Adversary, the flag effect on the other Stage II cards is meant to make them approximately equal. Without an Adversary, this card is worse than the other Stage II cards.
(Discussion elsewhere)  Tags: Explore, Flag Effect, Stage II escalation, Coastal Lands invader card, 0 more...
The damage a piece deals doesn't depend on how much damage it has taken - it's 1 per Explorer, 2 per Town, 3 per City, and 2 per Dahan, unless explicitly modified. (Rulebook, p. 9)
(Discussion elsewhere)  Tags: Damage, Invaders, Health, Ravage, 0 more...
I'm confused - when do restrictions like "there must be Invaders" for Build and "there must be a source of Explorers" for Explore apply?
Those apply when resolving Invader Cards - specifically, when making a list of what lands match the Invader Card (JE rulebook p. 27)
If an Event tells you to perform a single Build action - eg, "On Each Board: Build in a land with Dahan" - you don't check whether that land has Invaders.
But if it tells you to resolve an entire Build Step / Build Card for a particular terrain, it works just like it would if you had a physical card - you're making a list of which lands match, so the normal Build/Explore restrictions apply. The Events "Fortification" and "New Cash Crops Take Hold" work this way (and do not usually build in empty lands), though it's not how they're phrased. (See the Errata in the JE rulebook p. 27)
Tags: Build, Explore, Ravage, Events, 2 more...
Are the extra Builds from Bureaucrats Adjust Funding part of the normal Build for the purposes of Panicked by Wild Beasts?
Yes, if it's the first Build Card that turn, Panicked by Wild Beasts level 2 or 3 skips any additional Builds caused by Bureaucrats Adjust Funding.
Bureaucrats Adjust Funding modifies how the Build Card works, and thus any additional Build Actions it causes are considered part of the normal Build Card.
(Discussion elsewhere)  Tags: Normal Action, Bureaucrats Adjust Funding, Panicked by Wild Beasts, Pour Time Sideways (Fractured Days Split the Sky), 0 more...
What happens if one effect modifies "the next normal Ravage" and another effect skips it?
If the next normal Ravage is skipped, then the effect that modifies the Ravage remains in effect until a Ravage actually occurs.
This can happen, eg, if the event Farmers Seek the Dahan for Aid (the next normal Ravage becomes a Build) occurs on a turn when there is no card in the Ravage slot, and on the next turn the event Urban Development (during the next normal Ravage, each City does +2 damage) occurs. Because of Farmers Seek the Dahan for Aid, the Ravage is skipped, so Urban Development remains active until the next turn.
Note that this only applies if the Ravage is effected globally, and not if the Ravage is modified in only some lands.
(Discussion elsewhere)  Tags: Ravage, Skipping Actions, Events, Farmers Seek the Dahan for Aid, 4 more...
During Explore, do you still add an Explorer if there is already an Explorer, Town, or City in that land?
Yes, if there is a source of invaders, you add one Explorer, whether or not there is anything there already.
A Town or City in the land itself does count as a source of Invaders. (See Explore Example A on p. 11.)
(Discussion elsewhere)  Tags: Explore, Explorer
  • Defend Powers apply each time the Invaders do Damage in a land.
  • Each time the land itself is Damaged is separate - it does not accumulate Damage during a turn the way Invaders and Dahan do. Only add a Blight when a single instance of Damage is enough to cause Blight.
  • Similarly, Blight can be added to a land multiple times in a turn. Check each time it takes Damage.
    Tags: Ravage, Blight
If the Ravage or Build slot is empty, leave the relevant card in that space until the effect is triggered.
(Discussion elsewhere)  Tags: Ravage, Build, Events, Heavy Farming, 5 more...
When Invaders Ravage, do they damage the land and Dahan simultaneously? Or one after the other?
Simultaneously. If they do 3 damage, they do 3 damage to the Dahan and 3 damage to the land (adding a Blight), applied at the same time.
This usually isn't relevant, but it can be if the Ravage is destroying a Presence that affects Dahan survival.
(p. 9 in 2nd printing rulebook. 1st printing incorrectly omitted "simultaneously" on p. 9, though the example on p. 11 is correct.)
(Discussion elsewhere)  Tags: Ravage, Earth's Vitality (Vital Strength of the Earth)
When a Stage II card shows up at an unusual time, when exactly do you resolve the Escalation effect?
Unless otherwise specified, when the Invader card is resolved for the first time (JE rulebook, p. 27).
For instance, Russia Level 5 will put Invader cards directly in the Build space. When that card is resolved for the first time (usually Building on the next Invader phase), it will also trigger the Escalation effect.
Explorers are Reluctant at Level III specifies different behavior on the card, so you should follow that.
Tags: Stage II escalation, Tsardom of Russia, Explorers are Reluctant
What does the 2nd choice in Farmers Seek the Dahan for Aid modify: a Ravage Step, a Ravage Card, or Ravage Actions?
Read "the next normal Ravage becomes a Build" as "the next normal Ravage Card (even on a future turn) becomes a Build Card".
The step is still the Ravage Step, so anything that specifically happens before, during, or after the Ravage Step will still happen at its normal time (but no Build Step effects will apply). Nevertheless, the resolved Invader card will obey all Build Card rules (both normal and Adversary-driven), cause Build Actions, etc.
See New Nomenclature Roundup for a list of how to read ambiguous older game items.
Tags: Ravage, Build, Farmers Seek the Dahan for Aid, Kingdom of Scotland, 3 more...
Under “Ravage Timing” on p. 7 of the Jagged Earth rulebook, it mentions “modifiers to individual Invader Damage” happen first, and “per-land modifiers” only happen afterwards. Why is this relevant? What are some examples of individual vs. land modifiers?
It's relevant when every Invader in a land has been rendered harmless (via Strife, or reducing its individual Damage to 0) — drawing an Event Card like Destroy the Unnatural (which does +3 total Damage in certain lands) won't increase the Damage from 0 to 3.
Individual modifiers are things like “Cities deal +3 Damage”, Mesmerized Tranquility (“Each Invader deals -1 damage”), or Strife tokens. Per-land modifiers are things like Destroy the Unnatural (above), or anything which says “Invaders deal +N Damage (per land) …”
Tags: Strife, Damage, Ravage, Mesmerized Tranquility, 17 more...
There are many other ways the Ravage can be prevented entirely. Note that Defense by itself does not prevent the Ravage, just reduces the damage.
(Discussion elsewhere)  Tags: Ravage, Dahan, Choke the Land with Green (A Spread of Rampant Green), A Year of Perfect Stillness (Vital Strength of the Earth), 1 more...
When a Ravage changes which pieces are in other lands, can that cause additional Ravages from the current Ravage Card?
No. Determine which lands will Ravage before resolving any of those Ravages. A land with no Invaders at this point won't Ravage even if Invaders are later added or moved there. However:
  • If a land already has Invaders participating in Ravage, the new Invaders will also participate in that Ravage. Depending on how well the land is Defended and how many Dahan are present, this could be good (more Invaders destroyed in the counterattack) or bad (the Ravage now adds Blight from the extra Damage). You can resolve the two Ravages in whichever order is more advantageous.
  • If there's another Ravage Card this turn, that card can now cause Ravages in any matching lands that are no longer empty.
This applies both to lands that "naturally" match the Ravage Card (e.g., a Jungle when the Ravage Card is Sands+Jungles) and to lands that match the Ravage Card due to an extra effect (e.g., lands with 3+ Explorers against the Tsardom of Russia Level 3+). Thus, for instance, against the Tsardom of Russia level 3+, if a Ravage pushes an Explorer by the Level 2 effect A Sense for Impending Disaster, it will not cause a Ravage to happen by the Level 3 effect Competition Among Hunters from the same card, but can cause a Ravage from a following Ravage Card added by the Level 5 effect Entrench in the Face of Fear.
Explore and Build Cards work similarly, albeit without the concern around the amount of Damage.
(Discussion elsewhere)  Tags: Ravage, Ordering, Do not participate in Ravage, Tsardom of Russia, 3 more...
Do Stage II Escalations happen before or after the Explore?
If it is not specified, it happens before the Explore.
This means that, e.g., Brandenburg-Prussia can add a Town that then acts as a source for the Exploration that happens immediately afterwards.
Tags: Stage II escalation, Kingdom of Brandenburg-Prussia, Kingdom of England, Kingdom of Scotland, 1 more...
In general, Badlands damage boosts follow the restrictions of the damage they are boosting.
(Discussion elsewhere)  Tags: Badlands, Ravage, Dahan
Does the order of Builds matter to determine what Builds for Kingdom of England at Level 1+ or Kingdom of Scotland Level 3+?
No. You look at the board position before the Build Card. (The England Adversary card explains this.) Thus Towns or Cities added do not count for further Builds coming from the same Build card.
If there is more than one Invader Card in the Build spot, then Towns and Cities added from the first card do count for the second card. Likewise if there is a build from England's High Immigration: Any buildings added from that rule will count for (e.g.) the regular Build. In general, you check what lands will Build at the beginning of looking at the Build Card.
The Jagged Earth rulebook (p. 27) clarifies that this is the general rule, also applying to Explore and Ravage Cards.
(Discussion elsewhere) (Discussion elsewhere)  Tags: Build, Ordering, Kingdom of England, Kingdom of Scotland, 0 more...
Does Defend guard both the land and Dahan? Eg, if the Invaders attack for 3 Damage in a land with Defend 2, does the Defend 2 block damage to both the land and the Dahan?
Yes. The Defend 2 will reduce the 3 damage to 1, which is then applied to both the land and the Dahan. (And is not enough to add Blight / destroy a Dahan.)
A few Powers treat damage to Dahan and to the land differently: Concealing Shadows will only protect the Dahan, for instance.
(Discussion elsewhere)  Tags: Defend, Ravage
When an Invader card shows two terrain types, do they Explore (or Build, or Ravage) in every region of both terrains?
Yes, they will act in every terrain of the shown type, subject to the usual restrictions that the region be accessible for Explore or that invaders be present for Build or Ravage.
(Discussion elsewhere)  Tags: Explore, Terrain
What does the symbol on most of the Stage II Invader Cards mean?
It is an Escalation symbol [p. 10 sidebar], with an effect depending on the Adversary. If you are playing without an Adversary, as in an introductory game, ignore it.
(Discussion elsewhere)  Tags: Stage II escalation