Under “Ravage Timing” on p. 7 of the Jagged Earth rulebook, it mentions “modifiers to individual Invader Damage” happen first, and “per-land modifiers” only happen afterwards. Why is this relevant? What are some examples of individual vs. land modifiers?
Under “Ravage Timing” on p. 7 of the Jagged Earth rulebook, it mentions “modifiers to individual Invader Damage” happen first, and “per-land modifiers” only happen afterwards. Why is this relevant? What are some examples of individual vs. land modifiers?
It's relevant when every Invader in a land has been rendered harmless (via Strife, or reducing its individual Damage to 0) — drawing an Event Card like Destroy the Unnatural (which does +3 total Damage in certain lands) won't increase the Damage from 0 to 3.
Individual modifiers are things like “Cities deal +3 Damage”, Mesmerized Tranquility (“Each Invader deals -1 damage”), or Strife tokens. Per-land modifiers are things like Destroy the Unnatural (above), or anything which says “Invaders deal +N Damage (per land) …”
Category: Invader Actions
Tags: Strife,
Damage,
Ravage,
Mesmerized Tranquility,
Cooperation Among Towns,
Civic Engagement,
Increasing Aggression,
Xenophobia,
Strip the Land Bare,
Courage of the Crowd,
Terror Breeds Aggression,
Missionaries Arrive,
Fearful Mobs,
Rising Interest in the Island,
Urban Development,
Heavy Farming,
Destroy the Unnatural!,
Accumulated Devastation,
Widespread Hunting,
Strength from Trade,
Intensifying Exploitation
Products: Core game,
Jagged Earth,
Branch & Claw
Created: Aug 2, 2020 3:25:29 AM
Last modified: Jul 19, 2023 1:52:57 AM