Weave Together the Fabric of Place

Frequently Asked Questions

Aspects
Definitions
Effect Rules
  • What does moving pieces towards or away from something mean? (e.g., Pushing pieces towards the nearest Ocean with "Sweep Into the Sea.") What if you move a piece Inland?
    Move the piece in a way that either decreases or increases (respectively) its Range from the key location. All game notions of "nearer" and "further" in effect text use Range – you never need a ruler, and a land that looks physically closer might not actually be at shorter Range!
    When you Push towards the Ocean with "Sweep Into the Sea," the land you Push to must be closer to the nearest Ocean than the land they're currently in. So, e.g., a land 2 away from its nearest Ocean could only Push to lands 1 away from that Ocean (Coastal to it). As with all ambiguous cases, if multiple Oceans are closest, you decide which one to consider "nearest".
    Similarly if you move a piece Inland, you move it further away from the Oceans collectively: each land it moves through must be further from the nearest Ocean than the land it came from. The piece can't move e.g., from a Coastal land on one board to a Coastal land on another board; even thought it's increasing its Range from the Ocean it was originally closest to (from Range 1 to Range 2), it's still just as close to an Ocean (Range 1).
    The routes most directly towards or away from something are an objective trait of the board layout and not affected by Isolate (just like how Isolate doesn't change which lands are Coastal), though the routes can be altered by something that changes the board topology for all purposes, like "Weave Together the Fabric of Place." Isolate can still stop Invader pieces from moving if they can't make progress on any of the shortest routes towards or away from something. Specific movement effects can overrule these restrictions, such as Isolate affecting which routes Thieves attempt to take to the coasts in the Despicable Theft scenario.
    (Discussion elsewhere)  Tags: Range, Move, Isolate, Sweep into the Sea, 9 more...
Event Cards
General Play
Invader Actions
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Spirits and Innate Powers
  • If playing with Ocean's Hungry Grasp and you Weave Together a land with an Ocean, how does that work? What if Ocean's Hungry Grasp loses all their Presence from that board?
    For all purposes, the joined land is: a land (since one of its components is a land), an Ocean (since one of its components is an Ocean), Coastal, and the terrain(s) of its land component(s). For Powers and Blight only, "Ocean in Play" makes it a Wetland if it wasn't one already. Since it's an Ocean, every land adjacent to it is Coastal for all purposes.
    Invaders/Dahan already in the joined land don't trigger "Ocean in Play," which Drowns Invaders/Dahan after they move into the Ocean, but isn't triggered by them just existing there. When "Weave Together the Fabric of Place" wears off during Time Passes, you can "move" those pieces to the Ocean and Drown them.
    Invader, Event, Adversary, Scenario, Fear Card, and Blight Card Actions affect the joined land normally, since it's a land for all purposes, not just for Blight and Powers. Any Invaders/Dahan moved into the joined land are drowned by "Ocean in Play," since the joined land is an Ocean. Note that adding a piece (from, e.g., a Build Action) is not the same as moving it, so Invaders/Dahan added in the land aren't immediately drowned (though they can still be drowned when the joining expires in Time Passes).
    If Ocean's Hungry Grasp loses all Presence from that board, the joined land remains in play, since one of its constituent parts is a land. It retains the printed Ocean area as part of its topology and is still an Ocean, so adjacent lands continue to be Coastal. "Ocean in Play" no longer applies to it, so Invaders/Dahan aren't Drowned after moving there, and it's no longer a Wetland for purposes of Powers/Blight (unless it's a Wetland for other reasons). When the joining expires in Time Passes, all of the pieces in the joined land must be "moved" into the in-play component land(s); they can't be "moved" into the out-of-play Ocean.
    In the uncommon case that two Oceans are Woven directly together (via Finder of Paths Unseen or the Deeps Aspect) without being woven with a land, none of the above applies; the joined Ocean is just both boards' Ocean and behaves as Oceans normally do when subject to "Ocean in Play." In the extremely rare case that Ocean's Hungry Grasp then loses their Presence from both boards, the joined Ocean stops being a land for Powers and Blight, but remains topologically joined. (This is possibly relevant if playing with an Archipelago.)
    (Discussion elsewhere)  Tags: Land Types, Archipelago, Weave Together the Fabric of Place, Open the Ways (Finder of Paths Unseen), 5 more...
  • What happens if 1 or more Invaders/Dahan moved into the Ocean aren't successfully destroyed by the Ocean in Play special rule?
    Push them to non-Ocean lands (as part of the same action). If the Push also fails somehow (perhaps due to Isolate), the pieces will be left in an illegal state and cleaned up to the nearest land after all triggered actions complete – human pieces cannot remain in the Ocean between "action trees" (a primary action and all other actions following from it). Regardless, Ocean's Hungry Grasp does not get Energy for them.
    This isn't formally specified on Ocean's panel because it's virtually never relevant with just the core game, and spelling it out would both take up a lot of space and needlessly increase complexity / confusion-potential for players who only have the base game. However, it becomes very relevant when playing vs. The Habsburg Monarchy Lvl 4+ (Jagged Earth), which blunts "Destroy Town" effects; see this FAQ if you need details.
    The fact that the Push is part of the triggered action means that it can trigger further actions – e.g., "Melt Earth Into Quicksand" or "Call to Guard" in the land Pushed to – which cleaning up illegally placed pieces does not do.
    As a very specific edge-case, if the Ocean is also a normal land due to "Weave Together the Fabric of Place," humans can hang out there without trouble (until end of turn when the effect expires).
    Tags: Illegally placed pieces, Triggered Actions, Push, Durable, 13 more...