Weave Together the Fabric of Place

Frequently Asked Questions

Aspects
Definitions
Event Cards
General Play
Invader Actions
Power Cards
Scenarios
  • When are Scenario Markers / Element Markers considered pieces?
    Nearly anytime they're placed on the board. The only exception is if they're purely a visual reminder, like in The Great River, or if used to mark Inner Lands for Guard The Isle's Heart. (JE p. 35, "Piece")
    This might be revisited if future content results in weird situations, as some of the cases are kind of borderline (eg: Rituals of the Destroying Flame), but for now the simplicity of "always" wins out.
    Element Markers placed on the board for Elemental Invocation are not considered "pieces" - the first printings of Jagged Earth considered them as pieces that were basically non-interactable (since they're not in any land); it's cleaner to just not count them as pieces at all.
    Tags: Element markers, Pieces, Changed rulings, Despicable Theft, 9 more...
Spirits and Innate Powers
  • If playing with Ocean's Hungry Grasp and you Weave Together a land with an Ocean, how does that work? What if Ocean's Hungry Grasp loses all their Presence from that board?
    The joined land and all adjacent lands will be Coastal for all purposes, including Invader Actions. Invaders/Dahan already in the joined land don't trigger Ocean In Play (which Drowns after they move in), but when Weave Together wears off you can "move" pieces to the Ocean and Drown them. The joined land is a land all the time, not just for Powers/Blight, so other actions (Fear/Event/Invader/etc) affect it normally. Note that adding a piece (from, eg, a Build) is not the same as moving it; moving triggers Drowning, while adding does not.
    If OHG loses all Presence from the board, the joined land remains in play (and retains the printed Ocean area as part of its topology, so makes adjacent lands Coastal), but Ocean In Play no longer applies to it, so Invaders/Dahan aren't Drowned after moving there and it's no longer a Wetland for purposes of Powers/Blight (unless it's a Wetland for other reasons).
    In the extremely weird event that two Oceans are Woven directly together (via Finder of Paths Unseen) and OHG loses their Presence from both of them, the joined land stops being a land, but remains topologically joined. (This is possibly relevant if playing with an Archipelago.)
    (Discussion elsewhere)  Tags: Land Types, Archipelago, Weave Together the Fabric of Place, Open the Ways (Finder of Paths Unseen), 3 more...
  • What happens if 1 or more Invaders/Dahan moved into the Ocean aren't successfully destroyed by the Ocean in Play special rule?
    Push them to non-Ocean lands (as part of the same action). If the Push also fails somehow (perhaps due to Isolate), the pieces will be left in an illegal state and cleaned up to the nearest land after all triggered actions complete – human pieces cannot remain in the Ocean between "action trees" (a primary action and all other actions following from it). Regardless, Ocean's Hungry Grasp does not get Energy for them.
    This isn't formally specified on Ocean's panel because it's virtually never relevant with just the core game, and spelling it out would both take up a lot of space and needlessly increase complexity / confusion-potential for players who only have the base game. However, it becomes very relevant when playing vs. The Habsburg Monarchy Lvl 4+ (Jagged Earth), which blunts "Destroy Town" effects; see this FAQ if you need details.
    The fact that the Push is part of the triggered action means that it can trigger further actions – e.g., Melt Earth Into Quicksand or Call to Guard in the land Pushed to – which cleaning up illegally placed pieces does not do.
    As a very specific edge-case, if the Ocean is also a normal land due to Weave Together the Fabric of Place, humans can hang out there without trouble (until end of turn when the effect expires).
    Tags: Illegally placed pieces, Triggered Actions, Push, Durable, 5 more...