Dahan Insurrection

Errata / Updates

Effect Rules
  • Core game, Branch & Claw, Promo, Jagged Earth - all printings
    Errata / Clarification on which items are triggered actions -- Jagged Earth formalized how triggered actions work. The following earlier items are triggered actions ("after X, do Y") even though their wording doesn't use "after":
    • Vengeance of the Dead (Major Power, core game);
    • Ocean In Play (Ocean's Hungry Grasp special rule, core game);
    • Sworn to Victory1 (Thunderspeaker special rule, core game);
    • Blazing Presence2 (Heart of the Wildfire special rule, promo 1);
    • Constant Raiding (Dahan Insurrection Scenario rule, core game);
    • Military Response (Dahan Insurrection Scenario rule, core game).
    The following items are also triggered actions ("after X, do Y") even though their wording doesn't use "after" (but practically speaking it doesn't matter much):
    • Portents of Disaster (Minor Power - Branch & Claw);
    • Forbidden Ground3 (Keeper of the Forbidden Wilds special rule - Branch & Claw);
    • Deep Layers Exposed to the Surface (Stone's Unyielding Defiance special rule - Jagged Earth)
    1 = The trigger is "After a Ravage destroys 1 or more Dahan..." and does not involve Blight; see this FAQ entry for elaboration.
    2 = This rule used to say "When you add or move Presence...". More recent printings of the Spirit correctly say "After you add or move [Presence] after Setup...".
    3 = Read as, "After one or more lands become a Sacred Site for you, Push all Dahan from those lands."
    See Summary of Action rules for more details on how triggered actions work in general.
    Adversary instructions saying "After Setup:" are not triggered actions, but just a specification of when that rule applies ("not during Setup"). We apologize for the wording overlap, and will be using "During Play:" or "Post-Setup:" moving forward.
    Tags: Triggered Actions, Vengeance of the Dead, Portents of Disaster, Sworn to Victory (Thunderspeaker), 5 more...

Frequently Asked Questions

Invader Actions
  • When a Ravage changes which pieces are in other lands, can that cause additional Ravages from the current Ravage Card?
    No. Determine which lands will Ravage before resolving any of those Ravages. A land with no Invaders at this point won't Ravage even if Invaders are later added or moved there. However:
    • If a land already has Invaders participating in Ravage, the new Invaders will also participate in that Ravage. Depending on how well the land is Defended and how many Dahan are present, this could be good (more Invaders destroyed in the counterattack) or bad (the Ravage now adds Blight from the extra Damage). You can resolve the two Ravages in whichever order is more advantageous.
    • If there's another Ravage Card this turn, that card can now cause Ravages in any matching lands that are no longer empty.
    This applies both to lands that "naturally" match the Ravage Card (e.g., a Jungle when the Ravage Card is Sands+Jungles) and to lands that match the Ravage Card due to an extra effect (e.g., lands with 3+ Explorers against the Tsardom of Russia Level 3+). Thus, for instance, against the Tsardom of Russia level 3+, if a Ravage pushes an Explorer by the Level 2 effect A Sense for Impending Disaster, it will not cause a Ravage to happen by the Level 3 effect Competition Among Hunters from the same card, but can cause a Ravage from a following Ravage Card added by the Level 5 effect Entrench in the Face of Fear.
    Explore and Build Cards work similarly, albeit without the concern around the amount of Damage.
    (Discussion elsewhere)  Tags: Ravage, Ordering, Do not participate in Ravage, Tsardom of Russia, 3 more...
Power Cards
Scenarios