Promo

Errata / Updates

Effect Rules
  • Core game, Branch & Claw, Promo, Jagged Earth - all printings
    Errata / Clarification on which items are triggered actions -- Jagged Earth formalized how triggered actions work. The following earlier items are triggered actions ("after X, do Y") even though their wording doesn't use "after":
    • Vengeance of the Dead (Major Power, core game);
    • Ocean In Play (Ocean's Hungry Grasp special rule, core game);
    • Sworn to Victory1 (Thunderspeaker special rule, core game);
    • Blazing Presence2 (Heart of the Wildfire special rule, promo 1);
    • Constant Raiding (Dahan Insurrection Scenario rule, core game);
    • Military Response (Dahan Insurrection Scenario rule, core game).
    The following items are also triggered actions ("after X, do Y") even though their wording doesn't use "after" (but practically speaking it doesn't matter much):
    • Portents of Disaster (Minor Power - Branch & Claw);
    • Forbidden Ground3 (Keeper of the Forbidden Wilds special rule - Branch & Claw);
    • Deep Layers Exposed to the Surface (Stone's Unyielding Defiance special rule - Jagged Earth)
    1 = The trigger is "After a Ravage destroys 1 or more Dahan..." and does not involve Blight; see this FAQ entry for elaboration.
    2 = This rule used to say "When you add or move Presence...". More recent printings of the Spirit correctly say "After you add or move [Presence] after Setup...".
    3 = Read as, "After one or more lands become a Sacred Site for you, Push all Dahan from those lands."
    See Summary of Action rules for more details on how triggered actions work in general.
    Adversary instructions saying "After Setup:" are not triggered actions, but just a specification of when that rule applies ("not during Setup"). We apologize for the wording overlap, and will be using "During Play:" or "Post-Setup:" moving forward.
    Tags: Triggered Actions, Vengeance of the Dead, Portents of Disaster, Sworn to Victory (Thunderspeaker), 5 more...

Frequently Asked Questions

Aspects
Blighted Island cards
Definitions
  • What are all the terrains on the thematic map of the island?
    Here's the list. (As usual, J = Jungle, M = Mountain, S = Sands, W = Wetland.)
    • Northwest: 1S 2S 3W 4J 5M 6S 7W 8M 9M
    • Northeast: 1S 2J 3J 4W 5J 6M 7M 8S 9W
    • West: 1J 2S 3S 4S 5J 6M 7W 8J 9S 10M
    • East: 1J 2W 3W 4W 5S 6M 7M 8M 9W 10W
    • Southwest: 1S 2W 3S 4J 5J 6J 7M 8M 9S 10J
    • Southeast: 1J 2J 3W 4M 5J 6W 7S 8M 9M
    Notes: there is a firestorm raging in NW land #6. NE land #7 wraps around NE land #6. The Southwest and Southeast boards are on the backs of boards shipping with Jagged Earth.
    (Discussion elsewhere)  Tags: Thematic map, Terrain
Effect Rules
Elements and Elemental Thresholds
General Play
Power Cards
Range and Targeting
  • Do Range buffs apply to Powers that affect "a land with your Presence" or "one of your lands"?
    No. "A land with your Presence" specifies a requirement for the land you're affecting (similar to, eg, "a land with Dahan" or "a land with Blight"), not a numeric Range. While it is usually the same in practice as "a land at Range 0", when using effects that modify Range the distinction matters.
    For powers like Punish Those Who Trespass or Firestorm that have a base effect with normal range and a further effect referring to "lands where you have presence", the range on the base effect can be extended, but the further part cannot.
    For instance, if you reach all the thresholds of Punish Those Who Trespass and have extended range, you can use the base effect to deal damage in a distant land and use the further part to deal damage where you have presence (without extension).
    (Discussion elsewhere)  Tags: Range, Presence, Targeting, Reaching Grasp, 10 more...
Setup
Spirit Phase
Spirits and Innate Powers
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