Promo

Errata / Updates

Effect Rules
  • Core game, Branch & Claw, Promo, Jagged Earth - all printings
    Errata / Clarification on which items are triggered actions -- Jagged Earth formalized how triggered actions work. The following earlier items are triggered actions ("after X, do Y") even though their wording doesn't use "after":
    • Vengeance of the Dead (Major Power, core game);
    • Ocean In Play (Ocean's Hungry Grasp special rule, core game);
    • Sworn to Victory1 (Thunderspeaker special rule, core game);
    • Blazing Presence2 (Heart of the Wildfire special rule, promo 1);
    • Constant Raiding (Dahan Insurrection Scenario rule, core game);
    • Military Response (Dahan Insurrection Scenario rule, core game).
    The following items are also triggered actions ("after X, do Y") even though their wording doesn't use "after" (but practically speaking it doesn't matter much):
    • Portents of Disaster (Minor Power - Branch & Claw);
    • Forbidden Ground3 (Keeper of the Forbidden Wilds special rule - Branch & Claw);
    • Deep Layers Exposed to the Surface (Stone's Unyielding Defiance special rule - Jagged Earth)
    1 = The trigger is "After a Ravage destroys 1 or more Dahan..." and does not involve Blight; see this FAQ entry for elaboration.
    2 = This rule used to say "When you add or move Presence...". More recent printings of the Spirit correctly say "After you add or move [Presence] after Setup...".
    3 = Read as, "After one or more lands become a Sacred Site for you, Push all Dahan from those lands."
    See Summary of Action rules for more details on how triggered actions work in general.
    Adversary instructions saying "After Setup:" are not triggered actions, but just a specification of when that rule applies ("not during Setup"). We apologize for the wording overlap, and will be using "During Play:" or "Post-Setup:" moving forward.
    Tags: Triggered Actions, Vengeance of the Dead, Portents of Disaster, Sworn to Victory (Thunderspeaker), 5 more...

Frequently Asked Questions

Aspects
Blighted Island cards
Definitions
  • What are all the terrains on the thematic map of the island?
    Here's the list. (As usual, J = Jungle, M = Mountains, S = Sands, W = Wetlands.)
    • Northwest: 1S 2S 3W 4J 5M 6S 7W 8M 9M
    • Northeast: 1S 2J 3J 4W 5J 6M 7M 8S 9W
    • West: 1J 2S 3S 4S 5J 6M 7W 8J 9S 10M
    • East: 1J 2W 3W 4W 5S 6M 7M 8M 9W 10W
    • Southwest: 1S 2W 3S 4J 5J 6J 7M 8M 9S 10J
    • Southeast: 1J 2J 3W 4M 5J 6W 7S 8M 9M
    Notes: there is a firestorm raging in NW land #6. NE land #7 wraps around NE land #6. The Southwest and Southeast boards are on the backs of boards shipping with Jagged Earth.
    (Discussion elsewhere)  Tags: Thematic map, Terrain
Effect Rules
Elements and Elemental Thresholds
  • Can the different thresholds of an innate power be used separately?
    No, the thresholds are all part of a single power. All effects must be used on the same target land (or same target Spirit), and you use the effects of every threshold you meet{1}, in the order they're printed{2}.
    For example, Lightning's Swift Strike's innate power of Thundering Destruction used with 5 Fire, 4 Air, and 1 Water can destroy two buildings in the same land, but it cannot destroy two buildings in different lands. Even the final threshold on Serpent Slumbering Beneath the Island's Serpent Rouses in Anger targets a single land, although it affects all lands on the board in addition to the one that it targets.
    One sort-of-exception: innate powers that say "Repeat this Power," like A Spread of Rampant Green's innate Creepers Tear into Mortar. When a power is Repeated, you use the power from the beginning, which means you can target a new land.
    {1} = You are allowed to pretend you have fewer Elements than you really do — e.g., to activate only the lower level of an innate — but that decision is made for the entire Power, not each threshold individually. Once you've chosen, you must activate every threshold those elements qualify for. Particularly, for Shadows Flicker Like Flames' innate power Darkness Swallows the Unwary, there is no set of elements which can activate the second threshold without also activating the first threshold. If you destroy 2 Explorers to earn fear, you must first gather an explorer (if able).
    {2} = Effects which modify Speed, Range, or targeting obviously apply when you check Speed / Range / targeting.
    (Discussion elsewhere)  Tags: Elements, Lightning's Swift Strike, A Spread of Rampant Green, Serpent Slumbering Beneath the Island, 15 more...
  • Can you use the threshold effects of innate powers, even if you can't use the effects above them?
    Yes, each line is evaluated independently, depending on the Elements you activate the power with.
    (You are allowed to pretend you have fewer Elements than you actually have, but need to be consistent for the whole power.)
    (Discussion elsewhere) (Discussion elsewhere)  Tags: Elements, Thunderspeaker, Spreading Wilds (Keeper of the Forbidden Wilds), Serpent Slumbering Beneath the Island, 1 more...
  • Are elements personal, or can you use elements from other spirits?
    Elements can only be used by the spirit that played them; they can't be shared unless an effect explicitly says so.
    For example, if you are playing River Surges in Sunlight, you cannot use water generated by cards played by Ocean's Hungry Grasp.
    There are a few power cards that grant elements to other spirits, like Elemental Boon, the innate power Spirits May Yet Dream from Bringer of Dreams and Nightmares, or several of Serpent Slumbering Beneath the Island's powers. Powers with this effect are specifically marked.
    Tags: Elements
General Play
Power Cards
Range and Targeting
  • Do Range buffs apply to Powers that affect "a land with your Presence" or "one of your lands"?
    No. "A land with your Presence" specifies a requirement for the land you're affecting (similar to, eg, "a land with Dahan" or "a land with Blight"), not a numeric Range. While it is usually the same in practice as "a land at Range 0", when using effects that modify Range the distinction matters.
    For powers like Punish Those Who Trespass or Firestorm that have a base effect with normal range and a further effect referring to "lands where you have presence", the range on the base effect can be extended, but the further part cannot.
    For instance, if you reach all the thresholds of Punish Those Who Trespass and have extended range, you can use the base effect to deal damage in a distant land and use the further part to deal damage where you have presence (without extension).
    (Discussion elsewhere)  Tags: Range, Presence, Targeting, Reaching Grasp, 10 more...
Setup
Spirit Phase
Spirits and Innate Powers
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