The Violence Aspect and An Ominous Dawn / Waving Resolve both check for Power Cards with specific instructions. Are there any Power Cards that use the specific words but don’t count?

The Violence Aspect and An Ominous Dawn / Waving Resolve both check for Power Cards with specific instructions. Are there any Power Cards that use the specific words but don’t count?

Yes, the ones that use those words as part of a different instruction – or as part of no instruction at all! The Violence Aspect checks for Powers that actively do Damage or Destroy things, while An Ominous Dawn and Wavering Resolve check for Powers that add Fear, not just reference Fear as a concept.
The Violence Aspect has no special interactions with Powers that:
  • Change how or how much Damage is done by something else, like Concealing Shadows and Flame's Fury;
  • Save pieces from destruction, like Birds Cry Warning and Flowing and Silent Forms Dart By;
  • Check when pieces are destroyed, like Portents of Disaster;
  • Interact with damaged/destroyed pieces, like Gift of Abundance and Vanish Softly Away, Forgotten by All; or
  • Only include "Damage" or "Destroy" in their reminder text, like Dread Apparitions and Stubborn Solidity
(Some Power Cards, like Instruments of Their Own Ruin, fit into one or more of the above categories but also Damage or Destroy pieces, so the Violence Aspect can use its extra plays on them.)
As of the release of Nature Incarnate, there are no Power Cards with the Fear symbol that don’t generate Fear, so An Ominous Dawn and Wavering Resolve have no sneaky exceptions. Also see this FAQ about Gift of Wind-Sped Steps, which has similar conditions, but for Gather and Push.
Category: Effect Rules
Tags: Checking for instructions, Damage, Destroy, Fear, Violence Aspect (Bringer of Dreams and Nightmares), An Ominous Dawn, Wavering Resolve
Products: Nature Incarnate
Created: Jul 19, 2023 12:06:23 AM
Last modified: Aug 12, 2023 3:57:44 AM