A Spread of Rampant Green

Errata / Updates

Spirits and Innate Powers

Frequently Asked Questions

Effect Rules
Elements and Elemental Thresholds
  • Can the different thresholds of an innate power be used separately?
    No, the thresholds are all part of a single power. All effects must be used on the same target land (or same target Spirit), and you use the effects of every threshold you meet{1}, in the order they're printed{2}.
    For example, Lightning's Swift Strike's innate power of Thundering Destruction used with 5 Fire, 4 Air, and 1 Water can destroy two buildings in the same land, but it cannot destroy two buildings in different lands. Even the final threshold on Serpent Slumbering Beneath the Island's Serpent Rouses in Anger targets a single land, although it affects all lands on the board in addition to the one that it targets.
    One sort-of-exception: innate powers that say "Repeat this Power," like A Spread of Rampant Green's innate Creepers Tear into Mortar. When a power is Repeated, you use the power from the beginning, which means you can target a new land.
    {1} = You are allowed to pretend you have fewer Elements than you really do — e.g., to activate only the lower level of an innate — but that decision is made for the entire Power, not each threshold individually. Once you've chosen, you must activate every threshold those elements qualify for. Particularly, for Shadows Flicker Like Flames' innate power Darkness Swallows the Unwary, there is no set of elements which can activate the second threshold without also activating the first threshold. If you destroy 2 Explorers to earn fear, you must first gather an explorer (if able).
    {2} = Effects which modify Speed, Range, or targeting obviously apply when you check Speed / Range / targeting.
    (Discussion elsewhere)  Tags: Elements, Lightning's Swift Strike, A Spread of Rampant Green, Serpent Slumbering Beneath the Island, 15 more...
Power Cards
  • If I get a Range boost, what Ranges does it affect?
    Anything that's your action, has a printed Range arrow, is not itself a Range boost, and obeys other restrictions (e.g., if the bonus is restricted to Powers or merely targeting Powers).
    So not just the arrow under "Target Land" on most Power Cards, but also, e.g., Range arrows in the text of Powers (e.g., Unrelenting Growth) and Range arrows in Spirit Phase actions (like "Move a Presence 1" as a Presence-track ability). Obviously, Power Cards that boost Range won't be able to help with Spirit Phase actions, because Power Cards are used too late in the turn for that.
    • They do not affect Gather or Push, because there is no Range arrow. (And the definition of those keywords involves "an adjacent land".)
    • They do not affect "Your land" or "lands with your Presence" because there is no Range arrow. (And that wording is about what is in the land, not how far away the land is.)
    • They do not affect Ranges on other players' Powers (even if targeting you), because they are not your actions.
    It also doesn't boost the Range at which Flame Markers make lands vulnerable to damage/destruction in Rituals of the Destroying Flame.
    The original wording of "Sky Stretches to Shore," if read strictly, would cause it to work a little differently (only affecting targeting, not Range arrows in the text of Powers), but for the sake of consistency with other Powers that boost Range, it boosts all Range arrows.
    (Discussion elsewhere)  Tags: Range Boosts, Reaching Grasp, Flow Like Water, Reach Like Air, Gift of Proliferation (A Spread of Rampant Green), 10 more...
Setup
Spirit Phase
Spirits and Innate Powers