Ocean In Play (Ocean's Hungry Grasp)

Errata / Updates

Effect Rules
  • Core game, Branch & Claw, Promo, Jagged Earth - all printings
    Errata / Clarification on which items are triggered actions -- Jagged Earth formalized how triggered actions work. The following earlier items are triggered actions ("after X, do Y") even though their wording doesn't use "after":
    • Vengeance of the Dead (Major Power, core game);
    • Ocean In Play (Ocean's Hungry Grasp special rule, core game);
    • Sworn to Victory1 (Thunderspeaker special rule, core game);
    • Blazing Presence2 (Heart of the Wildfire special rule, promo 1);
    • Constant Raiding (Dahan Insurrection Scenario rule, core game);
    • Military Response (Dahan Insurrection Scenario rule, core game).
    The following items are also triggered actions ("after X, do Y") even though their wording doesn't use "after" (but practically speaking it doesn't matter much):
    • Portents of Disaster (Minor Power - Branch & Claw);
    • Forbidden Ground3 (Keeper of the Forbidden Wilds special rule - Branch & Claw);
    • Deep Layers Exposed to the Surface (Stone's Unyielding Defiance special rule - Jagged Earth)
    1 = The trigger is "After a Ravage destroys 1 or more Dahan..." and does not involve Blight; see this FAQ entry for elaboration.
    2 = This rule used to say "When you add or move Presence...". More recent printings of the Spirit correctly say "After you add or move [Presence] after Setup...".
    3 = Read as, "After one or more lands become a Sacred Site for you, Push all Dahan from those lands."
    See Summary of Action rules for more details on how triggered actions work in general.
    Adversary instructions saying "After Setup:" are not triggered actions, but just a specification of when that rule applies ("not during Setup"). We apologize for the wording overlap, and will be using "During Play:" or "Post-Setup:" moving forward.
    Tags: Triggered Actions, Vengeance of the Dead, Portents of Disaster, Sworn to Victory (Thunderspeaker), 5 more...

Frequently Asked Questions

Adversaries
Aspects
Definitions
Effect Rules
  • Can Blight/Event/Fear Card effects add or move pieces to locations that aren't lands if those locations are in play (e.g., adding pieces to the Ocean if Ocean's Hungry Grasp is in play)?
    Generally no, pieces can only be added to a non-land location if explicitly allowed by whatever puts that location into play or temporarily lets that location be treated as a land. So, for example, an Event can add Blight to an Ocean if Ocean's Hungry Grasp has Presence on that board or the Kingdom of Scotland is the Adversary, since both of those let the Ocean be a land for the purpose of Blight. However, an Event can't add or move an Invader into an Ocean, even if an Ocean otherwise met the qualifications on adding that Invader, since the "Ocean in Play" special rule doesn't make the Ocean a land for Events in general.
    However, Ocean's Hungry Grasp can add or move Presence to an Ocean via a Blight/Event/Fear Card despite that Ocean not being a land for such effects, since "Ocean in Play" lets Ocean's Hungry Grasp add and move Presence into Oceans. So for example, Ocean's Hungry Grasp:
    • Can move Presence into an Ocean on a board where they have Presence during the "Clever Cooperation" Event or if they choose to leave behind that which restrains them during the "The Struggles of Growth" Event; and
    • Can add destroyed Presence to an Ocean with their Presence when choosing to focus their will towards wholeness during the "Dissolution Threatens" Event, or as part of flipping the "Burn Brightest Before the End" or "Unnatural Proliferation" Blighted Island Cards.
    On the other hand, even if another Spirit legally gets Presence into such an Ocean, they can't take advantage of these Event and Blight Cards, since they have no ability to bypass the Ocean not being a land for those Actions. (And similarly, these Event and Blight Cards can't add Presence to The Endless Dark, even if a Spirit has Presence there, since no Spirit is granted the ability to do so.)
    Tags: Ocean In Play (Ocean's Hungry Grasp), Ocean's Hungry Grasp, Kingdom of Scotland, The Struggles of Growth, 6 more...
General Play
    • Pieces representing humans (Dahan / Invaders) are cleaned up to the closest legal land — this is not considered a move, is not an action, and does not trigger anything, it is simply a correction of the game state. This happens only once you are not in the middle of an action, and there are no pending triggered actions (i.e., after each action tree), just before checking for victory/defeat.
    • All other pieces remain where they are, but are considered out of play unless/until they're no longer in an illegal state.
    On the other hand, if the place was destroyed and pieces within it somehow survived the destruction, they all get cleaned up.
    This sort of thing can happen if pieces survive the sinking of a board (like Dahan via Infinite Vitality with threshold or Explorers via the Tsardom of Russia's A Sense for Impending Disaster), if an Ocean stops being a land (by Ocean's Hungry Grasp losing its Presence there) while other Spirits' Presence is there, or if Invaders/Dahan are left in the Ocean after an action but manage not to Drown in some way.
    If the nearest legal land is unclear, use your best judgment, based on physical distance if necessary. If there is literally no legal land to put the pieces in, return them to the supply; this is still considered cleaning up (not an action, not a move/remove/destroy, does not trigger anything).
    Tags: Pieces, Illegally placed pieces, Victory and Defeat, Action tree, 13 more...
Power Cards
Range and Targeting
Spirits and Innate Powers