How does Reach from the Infinite Darkness work with Presence from Spirits with restrictions on where they can move Presence?
How does Reach from the Infinite Darkness work with Presence from Spirits with restrictions on where they can move Presence?
Since Reach from the Infinite Darkness ignores these restrictions, Presence from those Spirits can be abducted without any issue. However, that Presence can only escape to lands that it could normally be moved to, whether Coastal lands (Ocean’s Hungry Grasp), Inland lands (Lure of the Deep Wilderness), or Mountains (Volcano Looming High). If Breath of Darkness Down Your Spine doesn’t have Presence or its Incarna in any legal lands, you must choose to let a different piece escape or lose the game.
Every Growth option has a way to add or move Presence or the Incarna into a new land, so this generally won't be a loss threat unless multiple such Spirits have their Presence abducted and Breath of Darkness Down Your Spine is unusually low on Presence.
Category: Spirits and Innate Powers
Tags: Move,
Breath of Darkness Down Your Spine,
Reach from the Infinite Darkness (Breath of Darkness Down Your Spine),
The Endless Dark (Breath of Darkness Down Your Spine),
Terror Stalks the Land (Breath of Darkness Down Your Spine),
Ocean In Play (Ocean's Hungry Grasp),
Ocean's Hungry Grasp,
Lure of the Deep Wilderness,
Mountain Home (Volcano Looming High),
Volcano Looming High,
Home of the Island's Heart (Lure of the Deep Wilderness)
Products: Nature Incarnate
Created: Jul 22, 2023 4:26:13 AM
Last modified: Jul 22, 2023 4:26:13 AM