Bargain of Coursing Paths

Frequently Asked Questions

Adversaries
Aspects
Definitions
Effect Rules
Event Cards
General Play
  • Do powers have to be resolved in order, or can you choose to do the effects in the order that's most convenient for you?
    Powers must be resolved in order from top to bottom. If a Power has thresholds, resolve all thresholds you hit, in the order they are listed (skipping over the ones you don't hit).
    There are a small number of exceptions:
    If a Power changes its own Speed, Range, or Targeting, those changes (and corresponding thresholds / costs) are checked when relevant during targeting, not during normal Power resolution. Examples:
    • "You may pay 1 Energy to make this Power Fast." ("Dry Wood Explodes in Smoldering Splinters")
    • "Increase this Power's Range to Range 1." ("Sap the Strength of Multitudes")
    • "This Power can target lands with Blight." ("Inspire the Release of Stolen Lands") – but note that the rest of this threshold effect still resolves at the end, like normal.
    (By the time you're resolving the rest of the Power text, it'd be too late for these modifiers to do anything!)
    If a threshold modifies how an earlier part of the Power resolves, that modifier applies at the sensible time. Examples:
    • "Do not destroy any Dahan." ("The Jungle Hungers")
    • "Damage from this Power may be dealt into adjacent lands." ("Vengeance of the Dead")
    Technically, every use of "Instead..." in an innate power works this way; it's pretty simple for human minds to understand the intent, but the formal specification is messier. Note that a "+" in a threshold effect (like "+2 Damage" in "Walls of Rock and Thorn") is not a modifier, but rather a new Damage instruction – this is occasionally relevant for timing purposes.
    If a Power specifies that something happens later, do it at that time (remembering that these ongoing effects expire when Time Passes unless specified otherwise). Examples:
    • "Once this turn, target Spirit may ..." ("Powerstorm")
    • "After the next time Invaders are destroying in target land: ..." ("Blood Draws Predators")
    • "At end of turn, ..." ("Gift of Constancy")
    "Repeat this Power" as a threshold also falls into this category, since it's short for "After resolving this Power and all Actions triggered by it, Repeat it."
    If a Power explicitly specifies to resolve part of a threshold earlier in power resolution, follow that order. Examples:
    • "+3 Fear, before the Terror Level check." ("Twisted Flowers Murmur Ultimatums")
    • "Before Pushing, Explorers and Towns/Cities do Damage to each other." ("Dissolve the Bonds of Kinship")
    • "First, Gather up to 3 Dahan." ("Wrap in Winds of Sunlight")
  • Can Strife be added to a land without Invaders?
    No, Strife can only be added directly to an Invader. If no Invaders are present, any instruction to add Strife is skipped.
    Tags: Strife, Bargain of Coursing Paths, A Real Flair for Discord (Grinning Trickster Stirs Up Trouble), Grinning Trickster Stirs Up Trouble, 0 more...
  • Can Strife move independently of the Invader piece it is attached to?
    No, the Strife only moves with that Invader and stays attached the entire way.
    For instance, Strife can not be divided separately from the Invader it's attached to when Weave Together the Fabric of Place expires, nor can it be moved independently by Bargain of Coursing Paths.
    Tags: Strife, Weave Together the Fabric of Place, Terror Stalks the Land (Breath of Darkness Down Your Spine), Bargain of Coursing Paths, 1 more...
Power Cards
Presence and Sacred Sites
Spirits and Innate Powers