Call to Guard

Frequently Asked Questions

Adversaries
Effect Rules
  • In the Confounding Mists case, this most commonly occurs due to a Build or Explore action, but can also happen due to Events, Adversary effects, or Scenarios.
    Pieces that are pushed, gathered, brought, or otherwise moved then count as "moved," but not "added." Replacing one piece with another (or multiple others) counts as neither adding nor moving the new pieces; while the pieces representing that entity have changed, the entity itself is not a new arrival.
    (Discussion elsewhere)  Tags: Replace, Push, Gather, Move, 11 more...
General Play
Power Cards
Spirits and Innate Powers
    • Decreases the Health of that Dahan or Invader so it has now taken lethal Damage (one of many ways Finder's action can destroy the Dahan/Invaders with its own action);
    • Directly causes something else to destroy that Dahan or Invader (Finder directly triggering their destruction by moving them).
    The first case can happen by causing a Health penalty (e.g., Pushing into a Sacred Site of Rising Heat of Stone and Sand) or removing a Health bonus (e.g., Pushing Dahan out of a land with Infinite Vitality or Gathering a Durable Town into a land with Blight against Habsburg Monarchy Livestock Colony Level 4).
    The second case most commonly occurs when teaming up with Ocean's Hungry Grasp to Push Invaders into the Ocean, but can also occur with Powers like Melt Earth Into Quicksand and Call to Guard.
    If something prevents the destruction, then Finder does not need to pay. If one triggered action triggers another triggered action that causes destruction (like moving pieces into another Spirit's Bargain of Coursing Paths, which then moves those pieces to their destruction), this does not count as "directly triggering" the destruction.
    (Discussion elsewhere)  Tags: Triggered Actions, Durable, Health, Responsibilities to the Dead (Finder of Paths Unseen), 8 more...