Feather & Flame

Errata / Updates

Spirits and Innate Powers

Frequently Asked Questions

Adversaries
Aspects
Blighted Island cards
Effect Rules
Elements and Elemental Thresholds
  • This can happen, e.g., if the first part of Indomitable Claim reveals an Element on a Presence track, or if the land gets Blighted and the card is Aid from Lesser Spirits.
    Likewise if you lose Elements in the middle of resolving the Power, you may lose further thresholds.
    Note that any parts of the power that have already happened cannot be modified — those thresholds are either already hit or already missed. In particular, any thresholds that modify Speed or Range are checked first (before the rest of the power), and ~or~ choices are made before resolving either option.
    (Discussion elsewhere)  Tags: Elements, Unrelenting Growth, Indomitable Claim, Slip the Flow of Time (Fractured Days Split the Sky), 5 more...
  • Can the different thresholds of an innate power be used separately?
    No, the thresholds are all part of a single power. All effects must be used on the same target land (or same target Spirit), and you use the effects of every threshold you meet{1}, in the order they're printed{2}.
    For example, Lightning's Swift Strike's innate power of Thundering Destruction used with 5 Fire, 4 Air, and 1 Water can destroy two buildings in the same land, but it cannot destroy two buildings in different lands. Even the final threshold on Serpent Slumbering Beneath the Island's Serpent Rouses in Anger targets a single land, although it affects all lands on the board in addition to the one that it targets.
    One sort-of-exception: innate powers that say "Repeat this Power," like A Spread of Rampant Green's innate Creepers Tear into Mortar. When a power is Repeated, you use the power from the beginning, which means you can target a new land.
    {1} = You are allowed to pretend you have fewer Elements than you really do — e.g., to activate only the lower level of an innate — but that decision is made for the entire Power, not each threshold individually. Once you've chosen, you must activate every threshold those elements qualify for. Particularly, for Shadows Flicker Like Flames' innate power Darkness Swallows the Unwary, there is no set of elements which can activate the second threshold without also activating the first threshold. If you destroy 2 Explorers to earn fear, you must first gather an explorer (if able).
    {2} = Effects which modify Speed, Range, or targeting obviously apply when you check Speed / Range / targeting.
    (Discussion elsewhere)  Tags: Elements, Lightning's Swift Strike, A Spread of Rampant Green, Serpent Slumbering Beneath the Island, 15 more...
General Play
Invader Actions
Power Cards
Range and Targeting
Setup
  • Can one person play more than one Spirit?
    Practically speaking, sure. Because the game doesn’t usually have secret information that only one player knows, one person can play as many Spirits as they’d like. However, that one person is taking on the roles of multiple Players, e.g., simultaneously being the Red Player, the Blue Player, and the Yellow Player. The game mechanics scale with the number of Players, not the number of people who are participating.
    Two scenarios involve secrets and thus get easier if a person plays multi-handed:
    • A Diversity of Spirits introduces communication barriers between the people playing the game. When playing multiple Spirits, only gain the Strength in Diversity benefits when a Spirit you are playing adds Presence to the land of a Spirit being played by a different person. If you are the only person playing, don’t play this Scenario — it will have no effect on the game.
    • Destiny Unfolds adds extra setup steps where no communication is allowed. Playing multi-handed considerably reduces the Difficulty of this Scenario and changes the dynamics of the extra setup. If some of the participants are each playing multiple Spirits, it is strongly recommended that there be at least three people participating, e.g., by each playing 2 Spirits using the 6-Player rules.
      Tags: Player count, A Diversity of Spirits, Destiny Unfolds
Spirit Phase
Spirits and Innate Powers
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