How do Badlands / Flame's Fury work with Veil the Night's Hunt? How about Trickster's innate "Why Don't You and Them Fight"? Or (other Power that specifies unusual conditions on what can be damaged)?
How do Badlands / Flame's Fury work with Veil the Night's Hunt? How about Trickster's innate "Why Don't You and Them Fight"? Or (other Power that specifies unusual conditions on what can be damaged)?
For Veil the Night's Hunt, deal 1 bonus Damage to an Invader that's already taking Damage. (You can't use it to deal damage to more Invaders than there are Dahan in the land.) For Let's You and Them Fight, damage boosts can only apply to the Dahan and Invader taking damage from each other.
Badlands and Flame's Fury respect limits on "What could this Power have damaged?" This may include caps on the number of Invaders being Damaged, or specification of exactly which Invader(s) are to be damaged.
Category: Power Cards
Tags: Badlands,
Veil the Night's Hunt,
Slave Rebellion,
Why Don't You and Them Fight (Grinning Trickster Stirs Up Trouble),
Suffocating Shroud (Shroud of Silent Mists),
Gift of Furious Might (Devouring Teeth Lurk Underfoot),
Intensify Aspect (Shifting Memory of Ages),
Grinning Trickster Stirs Up Trouble,
Shroud of Silent Mist,
Territorial Aggression (Devouring Teeth Lurk Underfoot),
Devouring Teeth Lurk Underfoot,
Instruments of their Own Ruin,
The Fog Closes In (Shroud of Silent Mist),
Incite the Mob (Grinning Trickster Stirs Up Trouble),
Flame's Fury (Heart of the Wildfire),
Might Aspect (Vital Strength of the Earth)
Products: Jagged Earth
Created: Aug 9, 2020 11:34:20 PM
Last modified: Mar 27, 2024 9:38:40 PM