What creates a sacrifice victory? What do you finish evaluating before deciding whether you have won or lost?

What creates a sacrifice victory? What do you finish evaluating before deciding whether you have won or lost?

You finish evaluating the current action - for instance a Power, or a Ravage in a single land - until you are not in the middle of an action, and have no triggered actions left to resolve. If you meet both a win condition and a loss condition, it is a sacrifice victory (p. 12).
For instance, if Pillar of Living Flame does enough damage to destroy the last needed Invader and then adds the last Blight to the island, that is a sacrifice victory. If a Ravage in a land adds the last Blight, but then the Dahan retaliate and wipe out the last Invaders for the current victory condition, that is also a sacrifice victory.
However, Ravages are evaluated land-by-land (in an order you choose), so a Ravage in one land can cause a victory before a Ravage in another land can add the last Blight and cause defeat.
You only check at the end of the action tree, so, for instance, Confounding Mists can prevent loss against the Kingdom of England by pushing out a building the moment it is built.
The loss condition of The Kingdom of France (Plantation Colony) is based off of "try to add a Town and fail" rather than the game state. If you try to add a Town and fail, note that you've done so; you will lose (or get a Sacrifice Victory) at the end of the action tree.
Category: General Play
Tags: Sacrifice victory, Timing, Victory and Defeat, Effect, Action tree
Products: Core game
Created: Oct 12, 2017 12:40:48 AM
Last modified: May 2, 2022 9:44:02 PM