Forests of Living Obsidian

Frequently Asked Questions

Effect Rules
  • When instructed to "Repeat this Power", do you have to obey the origin/range/target land restrictions?
    Only if it doesn't tell you where to Repeat it. If a Repeat specifies where to use it, you obey those instructions, ignoring the original Range and Target restrictions (p. 19) and using the same origin land (for the rare cases where the Power's effect references that land).
    For example, "The Land Thrashes in Furious Pain" could be Repeated on an adjacent land without Blight.
    (Discussion elsewhere)  Tags: Repeat, Targeting, Range, The Land Thrashes in Furious Pain, 19 more...
  • If you change a Power's speed, which phase can you Repeat it in?
    Whatever matches the speed the Power was most recently set to, which will almost always be the speed of the original use of the Power.
    There are a few unusual cases:
    • If you use a Fast Power (or Power that was made Fast) in the Fast Phase, and then make that Power Slow with "Sky Stretches to Shore," it's now a Slow Power and can only be Repeated in the Slow Phase.
    • Fractured Days Split the Sky's "Slip the Flow of Time" Innate Power, the Air Marker of the Intensify Aspect, and a few Events ("Outpaced," "Ethereal Conjunction," and "Rouse the Spirits") all let a Spirit use a Power at a particular time without changing that Power's speed for any further uses of that Power.
    • The speed of a Power doesn't matter for Repeats immediately triggered by Relentless Gaze of the Sun's "Relentless Punishment" Special Rule, the Locus Aspect's "Strength of the Waking Island" Innate Power, or a "Repeat this Power" threshold — the power is repeated right after the original use no matter the current game phase.
      Tags: Repeat, Speed (Fast/Slow), Sky Stretches to Shore, Lightning's Boon (Lightning's Swift Strike), 22 more...
  • If a Power both adds Badlands and deals Damage, does the Damage benefit from the new Badlands?
    It depends on whether the Damage is dealt before or after adding Badlands. If the Badlands Token arrives first, it increases the subsequent Damage; if the Damage happens first, the Badlands Token arrives too late to matter.
    Some examples:
    • Badlands arrive too late: "Desiccating Winds," "Dire Metamorphosis," "Unquenchable Flames" threshold, "Scarred and Stony Land," "Bombard with Boulders and Stinging Seeds" main effect, "Walls of Rock and Thorn" threshold, "Melt Earth Into Quicksand," "Spill Bitterness Into the Earth" main effect, *Surging Lahar."
    • Badlands present for Damage: "Bombard with Boulders and Stinging Seeds" threshold, "Settle Into Hunting-Grounds" threshold, "Forests of Living Obsidian," "The Wounded Wild Turns on Its Assailants," "Utter a Curse of Dread and Bone" main effect and threshold, "Spill Bitterness Into the Earth" threshold, "Transform to a Murderous Darkness."
      Tags: Badlands, Damage, Ordering, Desiccating Winds, 14 more...
Power Cards
Spirits and Innate Powers