Sea Monsters

Frequently Asked Questions

Effect Rules
Power Cards
  • Why is there a copy of Sea Monsters in Jagged Earth *and* in Branch & Claw? What's the difference?
    The copy of Sea Monsters in Jagged Earth replaces the original version in Branch & Claw. It limits the maximum amount of Fear generated, to avoid ridiculous combos with Many Minds Move as One. The new text reads: "Add 1 [Beasts]. If Invaders are present, 2 [Fear] per [Beasts] (max. 8 [Fear]). 3 Damage per [Beasts]. 1 Damage per [Blight]. -If you have- 3 Water, 3 Animal: Repeat this power." If you have just Branch & Claw, you are welcome to use this new wording if you like, but it's not required.
    If you have Jagged Earth but not Branch & Claw, technically, you shouldn't add Sea Monsters to the Major Power deck. But it's not a huge deal if you do - the elemental balance of the Major Power deck isn't as tightly tuned as that of the Minor Powers.
    Tags: Updated/Replacement Components, Sea Monsters, Many Minds Move as One
~ Expansions, Promos, and Publishing
    • Sea Monsters (Major Power in B&C) - new version in JE (capping Fear)
    • Draw Towards a Consuming Void (Major Power in JE) - new version in NI (wording - no functional changes)
    • Growth Through Sacrifice (Minor Power in B&C) - replacement Minor in NI (Roiling Bog and Snagging Thorn)
    Retired:
    • Outpaced (Event in B&C) - retired as of NI
    • War Touches the Island's Shores (Event in B&C) - retired as of NI (which has a new Event with similar theme)
    • A Strange Madness Among the Beasts (Event in B&C) - retired as of JE/NI
    • Tipping Point (Blighted Island Card in B&C) - retired as of NI
    Farmers Seek the Dahan for Aid has not yet been replaced, because that replacement would best be done as part of a Dahan-centric expansion.
    It's fine - but not required - to retire game items "early" (ie, without buying the expansion which officially says they're retired). That's awkward for replacing game items - since you need the replacement - though some players opt to omit Growth Through Sacrifice, finding the elemental distortion from its absence to be less impactful than it seeing use in play.
    Outpaced, War Touches, Strange Madness, and Tipping Point were all retired for an overly swingy play experience. Original Sea Monsters was so good with Many Minds that it trivialized the game. Growth Through Sacrifice was nearly always game-warpingly good. Draw Towards a Consuming Void was one of the very few things that moves other Spirits' Presence without explicitly stating so, and Nature Incarnate had space on the card sheet, so we printed a replacement.
    Tags: Retired or Replaced Game Items, Sea Monsters, Draw Towards a Consuming Void, Growth Through Sacrifice, 5 more...