Flowing and Silent Forms Dark By (Shroud of Silent Mist)

Frequently Asked Questions

Effect Rules
  • If a "Spirits may prevent this on any/all boards" effect wouldn't do anything on a particular board it's affecting, can Spirits sacrifice Presence there anyway?
    Yes. The sacrifice is to prevent the rest of the Event Action from resolving on that board, not to prevent the actual results of that Event there.
    Choosing to sacrifice Presence this way isn't generally advantageous, but can be used to set up for a Power that uses destroyed Presence, like "Blazing Renewal." Some Spirits also get benefits when their Presence is destroyed or would be destroyed, like Volcano Looming High dealing Damage via its "Collapse in a Blast of Lava and Steam" special rule, making that sacrifice situationally useful even with no future plans for that Presence. And in particularly rare cases, Spirits can even use this to disable a normally-beneficial effect granted by their Presence.
    If the Event only applies to specific boards, you can't sacrifice Presence on other boards. For example, "The Center Crumbles" ("On Each Board with Invaders: Add 1 Blight to an Inland Land") doesn't even attempt to do anything on boards without Invaders, so Presence can't be destroyed to prevent the nonexistent Event Action there. On the other hand, Spirits can sacrifice Presence to prevent that Event on a board with Invaders but with no Inland lands (e.g., because "Weave Together the Fabric of Place" has merged all lands on that board into Coastal lands), since the Event still happens on that board despite it being unable to add Blight.
    Tags: On Each Board, Presence, Destroyed Presence, The Center Crumbles, 32 more...
  • Does "you can't destroy the same Invader twice in one action" also apply to Presence destruction?
    Yes — a single action can't destroy the same Presence more than once.
    This can happen with "Flowing and Silent Forms Dart" by in concert with anything that adds Blight one after another in multiple lands, like cascades or Volcano's "Explosive Eruption".
    Tags: Destroy, Saved From Destruction, Blight, Presence, 8 more...
General Play
  • Do powers have to be resolved in order, or can you choose to do the effects in the order that's most convenient for you?
    Powers must be resolved in order from top to bottom. If a Power has thresholds, resolve all thresholds you hit, in the order they are listed (skipping over the ones you don't hit).
    There are a small number of exceptions:
    If a Power changes its own Speed, Range, or Targeting, those changes (and corresponding thresholds / costs) are checked when relevant during targeting, not during normal Power resolution. Examples:
    • "You may pay 1 Energy to make this Power Fast." ("Dry Wood Explodes in Smoldering Splinters")
    • "Increase this Power's Range to Range 1." ("Sap the Strength of Multitudes")
    • "This Power can target lands with Blight." ("Inspire the Release of Stolen Lands") – but note that the rest of this threshold effect still resolves at the end, like normal.
    (By the time you're resolving the rest of the Power text, it'd be too late for these modifiers to do anything!)
    If a threshold modifies how an earlier part of the Power resolves, that modifier applies at the sensible time. Examples:
    • "Do not destroy any Dahan." ("The Jungle Hungers")
    • "Damage from this Power may be dealt into adjacent lands." ("Vengeance of the Dead")
    Technically, every use of "Instead..." in an innate power works this way; it's pretty simple for human minds to understand the intent, but the formal specification is messier. Note that a "+" in a threshold effect (like "+2 Damage" in "Walls of Rock and Thorn") is not a modifier, but rather a new Damage instruction – this is occasionally relevant for timing purposes.
    If a Power specifies that something happens later, do it at that time (remembering that these ongoing effects expire when Time Passes unless specified otherwise). Examples:
    • "Once this turn, target Spirit may ..." ("Powerstorm")
    • "After the next time Invaders are destroying in target land: ..." ("Blood Draws Predators")
    • "At end of turn, ..." ("Gift of Constancy")
    "Repeat this Power" as a threshold also falls into this category, since it's short for "After resolving this Power and all Actions triggered by it, Repeat it."
    If a Power explicitly specifies to resolve part of a threshold earlier in power resolution, follow that order. Examples:
    • "+3 Fear, before the Terror Level check." ("Twisted Flowers Murmur Ultimatums")
    • "Before Pushing, Explorers and Towns/Cities do Damage to each other." ("Dissolve the Bonds of Kinship")
    • "First, Gather up to 3 Dahan." ("Wrap in Winds of Sunlight")
  • If an effect says that you may X to Y (e.g., paying Energy to gain a Power Card, Destroying Presence to skip an Event on a board), are you allowed to get the second half for free if you can't do the first half?
    No, the second half is gated behind paying the cost in the first half. Similarly, "you may Y by X" requires paying the cost in the second half to get the effect in the first half.
    While this tends to be pretty obvious when the cost is paying Energy, it's less clear if the cost is performing some other effect, like discarding a card or removing Presence.
    While you must be able to pay the cost in order to get the bonus, ongoing effects can alter the final result of the cost being paid. For example, you can successfully pay the cost of "Destroy 2 Presence" even if "Flowing and Silent Forms Dart By" will end up saving that Presence from destruction if you do so. On the other hand, you can't attempt to pay the cost with Presence under "Absolute Stasis," since that Presence only exists for Victory/Defeat – it doesn't exist as far as the Event is concerned.
    Tags: Action Modifiers, Absolute Stasis (Fractured Days Split the Sky), Turmoil's Touch (Wandering Voice Keens Delirium), Water Nourishes Life's Growth (Downpour Drenches the World), 11 more...
  • What's the timing of ongoing effects expiring?
    All "this turn" effects wear off at the same time. For now, assume all normal Time Passes activity (discard, lose elements, clear damage, ongoing effects expire) is simultaneous. Cards like "Gift of Constancy" (which modify discarding Powers) or "Unquenchable Flames" work because they explicitly specify a timing.
    Rules for non-standard things that happen during Time Passes (like Shroud of Silent Mist's "Slow and Silent Death") can be done before or after effects wearing off unless otherwise specified.
    If it ever becomes clear that there really ought to be some sort of internal ordering to Time Passes, we'll call out that ordering in whatever expansion / FAQ it becomes relevant.
    Tags: Time Passes, Timing, Defend, Action Modifiers, 38 more...
  • The practical upshot of this is mostly "you can't both prevent something from happening and do extra stuff because it's happening" – e.g., if Volcano Looming High's Presence would be destroyed, but it's saved somehow, you don't get to deal damage.
    If a modifier cancels just part of something, modifiers to that part don't apply. Eg: "Entrap the Forces of Corruption" doesn't stop Blight from being added, but it does stop it from cascading, so another modifier which changed how cascades worked wouldn't apply.
    As before, if you have multiple modifiers with no clear order, you get to pick which happens first. For instance: you play "Infestation of Venomous Spiders" with threshold on a land with Dahan about to Ravage. A Fear Card says "Invaders do not Ravage in lands with Dahan". When that Ravage would happen, there are two different "skip this Ravage" modifiers. You get to decide which one to do first, so can choose it to be the Venomous Spiders. This wouldn't be true if the entire Ravage Card got skipped, or if it were changed to match different lands – those happen before you ever reach the individual Ravage Action – but as of Jagged Earth, the only Fear cards that work this way are "Explorers Are Reluctant" and "Immigration Slows", levels 2 and 3.
    This is an addition to published rules – the intent is that it will be included in the rulebook of a future expansion.
    Tags: Action Modifiers, Skipping Actions, Pour Time Sideways (Fractured Days Split the Sky), Entrap the Forces of Corruption, 26 more...
Power Cards
Spirits and Innate Powers