Solidify Echoes of Majesty Past

Frequently Asked Questions

Definitions
  • How can you determine the type of a Power Card?
    The most obvious signs are on the back of the Power Card:
    • Major Powers have a "Major Power" banner across the top and feature the Major Power icon on a blue background.
    • Minor Powers have a "Minor Power" banner across the top and feature the Minor Power icon on a brown background.
    • Unique Powers feature art of the Spirit they belong to, possibly with an "Aspect" banner near the bottom of the art if the Unique Power is granted by an Aspect.
    Additionally, the front sides of Power Cards have two identifying features: a watermark in the top right corner and a thin colored border within the black outer border of the card.
    • Major Powers have a Major Power icon watermark and a light blue inner border.
    • Minor Powers have a Minor Power icon watermark and a light brown inner border.
    • Unique Powers have no watermark and no inner border.
    The cost of a Power Card can also help somewhat: as of the release of Nature Incarnate, all Power Cards that cost 4+ Energy are Major Powers. Cost cannot be used to identify less expensive Power Cards — Power Cards that cost 2-3 Energy are either Major Powers or Unique Powers, and Power Cards that cost 0-1 Energy are either Minor Powers or Unique Powers.
Effect Rules
  • If a "Spirits may prevent this on any/all boards" effect wouldn't do anything on a particular board it's affecting, can Spirits sacrifice Presence there anyway?
    Yes. The sacrifice is to prevent the rest of the Event Action from resolving on that board, not to prevent the actual results of that Event there.
    Choosing to sacrifice Presence this way isn't generally advantageous, but can be used to set up for a Power that uses destroyed Presence, like "Blazing Renewal." Some Spirits also get benefits when their Presence is destroyed or would be destroyed, like Volcano Looming High dealing Damage via its "Collapse in a Blast of Lava and Steam" special rule, making that sacrifice situationally useful even with no future plans for that Presence. And in particularly rare cases, Spirits can even use this to disable a normally-beneficial effect granted by their Presence.
    If the Event only applies to specific boards, you can't sacrifice Presence on other boards. For example, "The Center Crumbles" ("On Each Board with Invaders: Add 1 Blight to an Inland Land") doesn't even attempt to do anything on boards without Invaders, so Presence can't be destroyed to prevent the nonexistent Event Action there. On the other hand, Spirits can sacrifice Presence to prevent that Event on a board with Invaders but with no Inland lands (e.g., because "Weave Together the Fabric of Place" has merged all lands on that board into Coastal lands), since the Event still happens on that board despite it being unable to add Blight.
    Tags: On Each Board, Presence, Destroyed Presence, The Center Crumbles, 32 more...
Elements and Elemental Thresholds
Event Cards
General Play
Power Cards