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Frequently Asked Questions

Effect Rules
General Play
  • What's the timing of ongoing effects expiring?
    All "this turn" effects wear off at the same time. For now, assume all normal Time Passes activity (discard, lose elements, clear damage, ongoing effects expire) is simultaneous. Cards like "Gift of Constancy" (which modify discarding Powers) or "Unquenchable Flames" work because they explicitly specify a timing.
    Rules for non-standard things that happen during Time Passes (like Shroud of Silent Mist's "Slow and Silent Death") can be done before or after effects wearing off unless otherwise specified.
    If it ever becomes clear that there really ought to be some sort of internal ordering to Time Passes, we'll call out that ordering in whatever expansion / FAQ it becomes relevant.
    Tags: Time Passes, Timing, Defend, Action Modifiers, 38 more...
Spirits and Innate Powers
  • What happens if 1 or more Invaders/Dahan moved into the Ocean aren't successfully destroyed by the Ocean in Play special rule?
    Push them to non-Ocean lands (as part of the same action). If the Push also fails somehow (perhaps due to Isolate), the pieces will be left in an illegal state and cleaned up to the nearest land after all triggered actions complete – human pieces cannot remain in the Ocean between "action trees" (a primary action and all other actions following from it). Regardless, Ocean's Hungry Grasp does not get Energy for them.
    This isn't formally specified on Ocean's panel because it's virtually never relevant with just the core game, and spelling it out would both take up a lot of space and needlessly increase complexity / confusion-potential for players who only have the base game. However, it becomes very relevant when playing vs. The Habsburg Monarchy Lvl 4+ (Jagged Earth), which blunts "Destroy Town" effects; see this FAQ if you need details.
    The fact that the Push is part of the triggered action means that it can trigger further actions – e.g., "Melt Earth Into Quicksand" or "Call to Guard" in the land Pushed to – which cleaning up illegally placed pieces does not do.
    As a very specific edge-case, if the Ocean is also a normal land due to "Weave Together the Fabric of Place," humans can hang out there without trouble (until end of turn when the effect expires).
    Tags: Illegally placed pieces, Triggered Actions, Push, Durable, 13 more...