Hearth Vigil

Frequently Asked Questions

Adversaries
Definitions
Effect Rules
Elements and Elemental Thresholds
  • Can the different thresholds of an innate power be used separately?
    No, the thresholds are all part of a single power. All effects must be used on the same target land (or same target Spirit), and you use the effects of every threshold you meet{1}, in the order they're printed{2}.
    For example, Lightning's Swift Strike's innate power of Thundering Destruction used with 5 Fire, 4 Air, and 1 Water can destroy two buildings in the same land, but it cannot destroy two buildings in different lands. Even the final threshold on Serpent Slumbering Beneath the Island's Serpent Rouses in Anger targets a single land, although it affects all lands on the board in addition to the one that it targets.
    One sort-of-exception: innate powers that say "Repeat this Power," like A Spread of Rampant Green's innate Creepers Tear into Mortar. When a power is Repeated, you use the power from the beginning, which means you can target a new land.
    {1} = You are allowed to pretend you have fewer Elements than you really do — e.g., to activate only the lower level of an innate — but that decision is made for the entire Power, not each threshold individually. Once you've chosen, you must activate every threshold those elements qualify for. Particularly, for Shadows Flicker Like Flames' innate power Darkness Swallows the Unwary, there is no set of elements which can activate the second threshold without also activating the first threshold. If you destroy 2 Explorers to earn fear, you must first gather an explorer (if able).
    {2} = Effects which modify Speed, Range, or targeting obviously apply when you check Speed / Range / targeting.
    (Discussion elsewhere)  Tags: Elements, Lightning's Swift Strike, A Spread of Rampant Green, Serpent Slumbering Beneath the Island, 15 more...
General Play
Invader Actions
Power Cards
Setup
Spirit Phase
  • Do I have to do everything shown in a Growth option I pick?
    Yes. You must do everything shown if possible, though you can do it in any order.
    Usually, there's no downside: Reclaiming, gaining Energy/Power Cards, and adding Presence are almost strictly good. (You can always reposition a Presence already on the island when adding Presence [p. 14], so "running out" isn't a concern.) Spirits with "Move a Presence up to Range N" Growth effects can Move it 0. However, a few Spirits do include things you'll have to work around, including:
    • Ocean's Hungry Grasp often requires you to Push or Gather Presence;
    • Heart of the Wildfire often adds Blight along with Presence, so being required to add Presence can be dangerous;
    • Downpour Drenches the World and Ember-Eyed Behemoth both discard Power Cards as part of one of their Growth options;
    • Breath of Darkness Down Your Spine must let pieces escape the Endless Dark.
    • Several Spirits have Growth options that add Presence to particular land types, which could force Presence outside of that land type to be repositioned accordingly in the unlikely case where the Spirit has no Presence left on Presence tracks and no Presence on the island is already in that land type (else it could be repositioned into the land it's already in). Note that "a land with your Presence" can't cause this problem, since that allows any Presence to be repositioned into a land its already in.
    If you can't do something in a Growth option, do as much as you can and skip the rest – you're free to pick Growth options where you can't successfully complete all of the instructions. (E.g., if you Push Presence from each Ocean, and there's a board where none of your Presence is in the Ocean, you simply don't Push Presence on that board.)
    Nevertheless, you can't skip paying an explicit "cost" for a Growth option, which must be paid in full order to pick that option and perform the associated actions.
    (Discussion elsewhere)  Tags: Growth, Repositioning Presence, Ocean's Hungry Grasp, Heart of the Wildfire, 15 more...
Spirits and Innate Powers