Horizons of Spirit Island

Frequently Asked Questions

Effect Rules
Fear and Fear Cards
  • When resolving the effects of a Fear Card, you're not making choices for your Spirit, which has no control over Fear effects. Rather, each player gets a choice so that the effects of the Fear Card scale properly with the number of players in the game.
    Nevertheless, "Each Spirit gains 1 Energy per Sacred Site they have in lands with Invaders." (e.g., Terror Level II of "Belief Takes Root") does specifically check each Spirit's Sacred Sites individually, because it explicitly says so.
    Tags: Presence, Fear Cards, Theological Strife, Belief Takes Root, 1 more...
  • Are the effects of Fear Cards mandatory?
    Yes, the effects of Fear Cards are not under the control of the Spirits, and players only get to break ties between equally-effective ways of resolving the card.
    That being said, some effects give the players a bit more control:
    • If a choice is explicitly granted to the a player (e.g., "Each player chooses a different land"), then they may choose any valid land, even one where the Fear Card won't do anything.
    • If an effect is explicitly optional (e.g., "Each player may ..."), then a player may choose to do nothing.
    • In an effect lets a player choose a number (e.g., "Push up to 2 Explorers," "remove up to 3 Health worth of Invaders"), then they may choose 0 (effectively doing nothing) unless there's an explicit minimum.
      Tags: Fear Cards
General Play
Power Cards
Spirits and Innate Powers