Gift of Abundance (Downpour Drenches the World)

Frequently Asked Questions

Blighted Island cards
Effect Rules
  • If a "Spirits may prevent this on any/all boards" effect wouldn't do anything on a particular board it's affecting, can Spirits sacrifice Presence there anyway?
    Yes. The sacrifice is to prevent the rest of the Event Action from resolving on that board, not to prevent the actual results of that Event there.
    Choosing to sacrifice Presence this way isn't generally advantageous, but can be used to set up for a Power that uses destroyed Presence, like "Blazing Renewal." Some Spirits also get benefits when their Presence is destroyed or would be destroyed, like Volcano Looming High dealing Damage via its "Collapse in a Blast of Lava and Steam" special rule, making that sacrifice situationally useful even with no future plans for that Presence. And in particularly rare cases, Spirits can even use this to disable a normally-beneficial effect granted by their Presence.
    If the Event only applies to specific boards, you can't sacrifice Presence on other boards. For example, "The Center Crumbles" ("On Each Board with Invaders: Add 1 Blight to an Inland Land") doesn't even attempt to do anything on boards without Invaders, so Presence can't be destroyed to prevent the nonexistent Event Action there. On the other hand, Spirits can sacrifice Presence to prevent that Event on a board with Invaders but with no Inland lands (e.g., because "Weave Together the Fabric of Place" has merged all lands on that board into Coastal lands), since the Event still happens on that board despite it being unable to add Blight.
    Tags: On Each Board, Presence, Destroyed Presence, The Center Crumbles, 32 more...
  • When a Power like "Powerstorm" grants target Spirit the option to repeat a Power Card of their choice "once this turn," do they have to immediately choose which Power Card will later be repeated?
    No, the Spirit is granted the option to repeat a Power Card in the general sense, rather than a specific Power Card being granted the option of being repeated. This is particularly relevant if Target Spirit has multiple Slow Power Cards in play, since they can see the outcome of the Invader Phase before choosing which of those Power Cards to repeat. The chosen Power Card does not need to have even been in play when the repeat-granting Power was used – if target Spirit is granted the option to play a Power Card later in the turn, the granted repeat can be spent on that Power Card.
    If the granted repeat has a restriction on which Power Cards can be chosen, such as "lowest-cost Power Card they have in play" (from "Gift of Twinned Days"), that condition is checked when repeating the chosen Power Card, not when the option to repeat is granted. Which Power Cards can be repeated this way can thus change over the course of the turn in the uncommon case that Power Cards enter or leave play.
    Tags: Repeat, Gift of Strength (Vital Strength of the Earth), Vital Strength of the Earth, Gift of Twinned Days, 4 more...
General Play
  • Do powers have to be resolved in order, or can you choose to do the effects in the order that's most convenient for you?
    Powers must be resolved in order from top to bottom. If a Power has thresholds, resolve all thresholds you hit, in the order they are listed (skipping over the ones you don't hit).
    There are a small number of exceptions:
    If a Power changes its own Speed, Range, or Targeting, those changes (and corresponding thresholds / costs) are checked when relevant during targeting, not during normal Power resolution. Examples:
    • "You may pay 1 Energy to make this Power Fast." ("Dry Wood Explodes in Smoldering Splinters")
    • "Increase this Power's Range to Range 1." ("Sap the Strength of Multitudes")
    • "This Power can target lands with Blight." ("Inspire the Release of Stolen Lands") – but note that the rest of this threshold effect still resolves at the end, like normal.
    (By the time you're resolving the rest of the Power text, it'd be too late for these modifiers to do anything!)
    If a threshold modifies how an earlier part of the Power resolves, that modifier applies at the sensible time. Examples:
    • "Do not destroy any Dahan." ("The Jungle Hungers")
    • "Damage from this Power may be dealt into adjacent lands." ("Vengeance of the Dead")
    Technically, every use of "Instead..." in an innate power works this way; it's pretty simple for human minds to understand the intent, but the formal specification is messier. Note that a "+" in a threshold effect (like "+2 Damage" in "Walls of Rock and Thorn") is not a modifier, but rather a new Damage instruction – this is occasionally relevant for timing purposes.
    If a Power specifies that something happens later, do it at that time (remembering that these ongoing effects expire when Time Passes unless specified otherwise). Examples:
    • "Once this turn, target Spirit may ..." ("Powerstorm")
    • "After the next time Invaders are destroying in target land: ..." ("Blood Draws Predators")
    • "At end of turn, ..." ("Gift of Constancy")
    "Repeat this Power" as a threshold also falls into this category, since it's short for "After resolving this Power and all Actions triggered by it, Repeat it."
    If a Power explicitly specifies to resolve part of a threshold earlier in power resolution, follow that order. Examples:
    • "+3 Fear, before the Terror Level check." ("Twisted Flowers Murmur Ultimatums")
    • "Before Pushing, Explorers and Towns/Cities do Damage to each other." ("Dissolve the Bonds of Kinship")
    • "First, Gather up to 3 Dahan." ("Wrap in Winds of Sunlight")
Power Cards