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Frequently Asked Questions

Definitions
  • When you "Remove 3 Health worth of Invaders," can you Remove 3 damaged Towns?
    No, the Health of an Invader doesn't change when it takes Damage. Damaged Towns still count for 2 Health each.
    A few effects (e.g., Kingdom of England Level 5, or some Event/Fear cards) modify Health, which does affect how many Invaders you can Remove. But Damage does not reduce Health. (Health is simply the total amount of Damage it takes to destroy something.)
    (Discussion elsewhere)  Tags: Damage, Health, Seek Safety, Belief Takes Root, 16 more...
  • "Invader" in the Glossary is defined as "A City, Town, or Explorer", so a land with three Towns and a City has four Invaders in it.
    (A few effects instead key off of "N Health worth of Invaders", and in those cases Towns and Cities generally count for 2 and 3, respectively.)
    Similarly if checking if Dahan "outnumber" Invaders, you are counting physical pieces.
    (Discussion elsewhere)  Tags: Invaders, Health, Town, City, 11 more...
  • What does it mean for a ruling to "be under examination"?
    The ruling is preliminary and might be changed later.
    Sometimes there's only one good example of an uncommon interaction, so it's hard to extrapolate how that sort of interaction ought to work in general. What seems right in the moment for that particular case might turn out to be a poor fit when the design space is explored further. (For a simple example of this, consider the game Stage caused by the early-placed Stage III card against The Kingdom of Brandenburg-Prussia Level 2+.) Changing the ruling later comes with the cost of players having to re-learn the interaction when the ruling changes, with many not even realizing that it ever changed.
    Nevertheless, not having a ruling leaves the question unanswered for years while waiting for more examples to arise. A ruling tagged "Rulings Under Examination" gives players a workable answer in the short term, but signals to players that they should be prepared for the possibility they'll eventually get a different answer.
    Once such a ruling has been changed, it gets tagged as one of the few Changed rulings.
    Tags: Rulings Under Examination
Effect Rules
  • By default, as long as you're resolving everything on a particular board, you can split the effect. For example, "On Each Board: Remove 1 Beasts. Add 1 Disease" (part of the first choice of the "Life's Balance Tilts" Event) can remove a Beasts token from one land and add a Disease token to a different land on the same board. And similarly, "On Each Board: Push up to 2 Dahan" (part of the first choice of the "Hard-Working Settlers" Event) can Push 2 Dahan from different lands on the same board.
    Nevertheless, many of these effects specify that they happen in a single land on the board, which means that they can't be split. For example, if "On Each Board: Gather 1 or 2 Dahan into a land with Dahan Setup Symbols." (the "Return to Old Pillars" Dahan Event) moves two Dahan, it must move them into the same single land, since the Dahan are gathered into "a land" (singular).
    Tags: Fear Cards, Events, Seek Company, Distracted by Local Troubles, 35 more...
Elements and Elemental Thresholds
General Play
Invader Actions
  • If a piece is added or moved to a land mid-Ravage (e.g., by a Blight Card that flips during the Ravage), does that piece participate in the Ravage?
    Yes, generally speaking. Dahan counterattack if added or moved to the land by a flipping Blight Card (or anything it triggers), and any Invaders added or moved to the land by that Blight Card (or anything it triggers) can be dealt Damage by the counterattack. (The Invaders arrive too late to deal any Damage – Blight has already been added, after all.)
    Even more detailed/unusual corner-cases:
    If a "do not participate in Ravage" effect is in the land, check if the new pieces are included in it the moment the Ravage resumes (i.e., the first point in the Ravage that they're in that land). In particular:
    • If the Incarna of Wandering Voice Keens Delrium is nearby, newly-added/moved Dahan do not participate in the Ravage if any Strife is remaining (unlikely, unless an Invader had more than 1 Strife or "Exhale Confusion and Delirium" was used to prevent the Invaders with Strife from losing that Strife by participating in the Ravage); if all of the Strife is gone, the new Dahan will participate and counterattack (even if the original Dahan do not).
    • If the Incarna of the Lair Aspect is in the land, newly-arrived Dahan and Explorers don't participate in the Ravage unless they put the Incarna over its limit of non-participating pieces. For example, if there were already 2 Dahan in the land (both not participating in the Ravage) and 2 more arrive mid-Ravage due to a Blight Card, 1 of the new Dahan doesn't participate in Ravage while the other new Dahan does, since the Incarna prevents 3 total Dahan from participating.
    In the even more unusual case where you had previously determined whether or not an adjacent piece was participating in this Ravage and then that piece was moved in part way through the Ravage Action, stick with your original determination; don't re-check if the moved piece participates.
    Tags: Ravage, Do not participate in Ravage, Promising Farmlands (Blight Card), Disintegrating Ecosystem, 5 more...
Power Cards
  • If I get a Range boost, what Ranges does it affect?
    Anything that's your action, has a printed Range arrow, is not itself a Range boost, and obeys other restrictions (e.g., if the bonus is restricted to Powers or merely targeting Powers).
    So not just the arrow under "Target Land" on most Power Cards, but also, e.g., Range arrows in the text of Powers (e.g., "Unrelenting Growth") and Range arrows in Spirit Phase actions (like "Move a Presence 1" as a Presence-track ability). Obviously, Power Cards that boost Range won't be able to help with Spirit Phase actions, because Power Cards are used too late in the turn for that.
    • They do not affect Gather or Push, because there is no Range arrow. (And the definition of those keywords involves "an adjacent land".)
    • They do not affect "Your land" or "lands with your Presence" because there is no Range arrow. (And that wording is about what is in the land, not how far away the land is.)
    • They do not affect Ranges on other players' Powers (even if targeting you), because they are not your actions.
    It also doesn't boost the Range at which Flame Markers make lands vulnerable to damage/destruction in Rituals of the Destroying Flame.
    The original wording of "Sky Stretches to Shore," if read strictly, would cause it to work a little differently (only affecting targeting, not Range arrows in the text of Powers), but for the sake of consistency with other Powers that boost Range, it boosts all Range arrows.
    (Discussion elsewhere)  Tags: Range Boosts, Range, Reaching Grasp, Flow Like Water, Reach Like Air, 14 more...
  • You evaluate the condition when the Power is executed, not when the effect happens. For instance, "The Trees and Stones Speak of War" (without the threshold) gives Damage and Defense per Dahan present at the time you execute the power, not Dahan present during the Ravage Step.
    This only applies to Powers with a localized effect. “Everywhere” effects that modify an entire class of things operate differently.
    (Discussion elsewhere)  Tags: Defend, Guardian Serpents, Prey on the Builders (Sharp Fangs behind the Leaves), The Trees and Stones Speak of War, 13 more...