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Frequently Asked Questions

Definitions
  • When you "Remove 3 Health worth of Invaders," can you Remove 3 damaged Towns?
    No, the Health of an Invader doesn't change when it takes Damage. Damaged Towns still count for 2 Health each.
    A few effects (e.g., Kingdom of England Level 5, or some Event/Fear cards) modify Health, which does affect how many Invaders you can Remove. But Damage does not reduce Health. (Health is simply the total amount of Damage it takes to destroy something.)
    (Discussion elsewhere)  Tags: Damage, Health, Seek Safety, Belief Takes Root, 16 more...
  • "Invader" in the Glossary is defined as "A City, Town, or Explorer", so a land with three Towns and a City has four Invaders in it.
    (A few effects instead key off of "N Health worth of Invaders", and in those cases Towns and Cities generally count for 2 and 3, respectively.)
    Similarly if checking if Dahan "outnumber" Invaders, you are counting physical pieces.
    (Discussion elsewhere)  Tags: Invaders, Health, Town, City, 11 more...
  • What does it mean for a ruling to "be under examination"?
    The ruling is preliminary and might be changed later.
    Sometimes there's only one good example of an uncommon interaction, so it's hard to extrapolate how that sort of interaction ought to work in general. What seems right in the moment for that particular case might turn out to be a poor fit when the design space is explored further. (For a simple example of this, consider the game Stage caused by the early-placed Stage III card against The Kingdom of Brandenburg-Prussia Level 2+.) Changing the ruling later comes with the cost of players having to re-learn the interaction when the ruling changes, with many not even realizing that it ever changed.
    Nevertheless, not having a ruling leaves the question unanswered for years while waiting for more examples to arise. A ruling tagged "Rulings Under Examination" gives players a workable answer in the short term, but signals to players that they should be prepared for the possibility they'll eventually get a different answer.
    Once such a ruling has been changed, it gets tagged as one of the few Changed rulings.
    Tags: Rulings Under Examination
Elements and Elemental Thresholds
General Play
Power Cards
  • If I get a Range boost, what Ranges does it affect?
    Anything that's your action, has a printed Range arrow, is not itself a Range boost, and obeys other restrictions (e.g., if the bonus is restricted to Powers or merely targeting Powers).
    So not just the arrow under "Target Land" on most Power Cards, but also, e.g., Range arrows in the text of Powers (e.g., Unrelenting Growth) and Range arrows in Spirit Phase actions (like "Move a Presence 1" as a Presence-track ability). Obviously, Power Cards that boost Range won't be able to help with Spirit Phase actions, because Power Cards are used too late in the turn for that.
    • They do not affect Gather or Push, because there is no Range arrow. (And the definition of those keywords involves "an adjacent land".)
    • They do not affect "Your land" or "lands with your Presence" because there is no Range arrow. (And that wording is about what is in the land, not how far away the land is.)
    • They do not affect Ranges on other players' Powers (even if targeting you), because they are not your actions.
    It also doesn't boost the Range at which Flame Markers make lands vulnerable to damage/destruction in Rituals of the Destroying Flame.
    The original wording of "Sky Stretches to Shore," if read strictly, would cause it to work a little differently (only affecting targeting, not Range arrows in the text of Powers), but for the sake of consistency with other Powers that boost Range, it boosts all Range arrows.
    (Discussion elsewhere)  Tags: Range Boosts, Reaching Grasp, Flow Like Water, Reach Like Air, Gift of Proliferation (A Spread of Rampant Green), 10 more...