Fragments of Yesteryear

Frequently Asked Questions

Aspects
Effect Rules
General Play
  • Do powers have to be resolved in order, or can you choose to do the effects in the order that's most convenient for you?
    Powers must be resolved in order from top to bottom. If a Power has thresholds, resolve all thresholds you hit, in the order they are listed (skipping over the ones you don't hit).
    There are a small number of exceptions:
    If a Power changes its own Speed, Range, or Targeting, those changes (and corresponding thresholds / costs) are checked when relevant during targeting, not during normal Power resolution. Examples:
    • "You may pay 1 Energy to make this Power Fast." ("Dry Wood Explodes in Smoldering Splinters")
    • "Increase this Power's Range to Range 1." ("Sap the Strength of Multitudes")
    • "This Power can target lands with Blight." ("Inspire the Release of Stolen Lands") – but note that the rest of this threshold effect still resolves at the end, like normal.
    (By the time you're resolving the rest of the Power text, it'd be too late for these modifiers to do anything!)
    If a threshold modifies how an earlier part of the Power resolves, that modifier applies at the sensible time. Examples:
    • "Do not destroy any Dahan." ("The Jungle Hungers")
    • "Damage from this Power may be dealt into adjacent lands." ("Vengeance of the Dead")
    Technically, every use of "Instead..." in an innate power works this way; it's pretty simple for human minds to understand the intent, but the formal specification is messier. Note that a "+" in a threshold effect (like "+2 Damage" in "Walls of Rock and Thorn") is not a modifier, but rather a new Damage instruction – this is occasionally relevant for timing purposes.
    If a Power specifies that something happens later, do it at that time (remembering that these ongoing effects expire when Time Passes unless specified otherwise). Examples:
    • "Once this turn, target Spirit may ..." ("Powerstorm")
    • "After the next time Invaders are destroying in target land: ..." ("Blood Draws Predators")
    • "At end of turn, ..." ("Gift of Constancy")
    "Repeat this Power" as a threshold also falls into this category, since it's short for "After resolving this Power and all Actions triggered by it, Repeat it."
    If a Power explicitly specifies to resolve part of a threshold earlier in power resolution, follow that order. Examples:
    • "+3 Fear, before the Terror Level check." ("Twisted Flowers Murmur Ultimatums")
    • "Before Pushing, Explorers and Towns/Cities do Damage to each other." ("Dissolve the Bonds of Kinship")
    • "First, Gather up to 3 Dahan." ("Wrap in Winds of Sunlight")
Power Cards
  • Does Fragments of Yesteryear restore the Disease and Beasts added as part of Branch & Claw / Jagged Earth setup on the balanced boards?
    No, since those are not printed setup symbols, unlike the tokens printed on the thematic boards. However, restoring them is the more thematic option, so you're welcome to do that if your group is willing to take the extra time to figure out where the Beasts started.
    If you want to put in a bit more work, the most thematic option is to restore the land to how it looked at the end of setup, including the first Explore and all Spirit, Adversary, and Scenario setup. If you need to add Presence for a Spirit, use their destroyed Presence; if they don't have enough destroyed Presence, add as much as you can. Depending on the exact combination of Adversaries, Scenarios, and Spirits, this may require a good memory or photographs of the starting board state to track variable setup options (e.g., where Ocean's Hungry Grasp put its second Presence).
    Tags: Spirit setup, Island setup, Disease, Beasts, 2 more...
  • If you use Weave Together the Fabric of Place, what is the number of the conjoined land? Which board is it on?
    For land types based on contents ("a land with Blight") or geography ("a land adjacent to Mountains"), check the contents or geography of the conjoined land normally. Whether a land is Coastal bases off of its geography (whether it is adjacent to the printed Ocean area), so joining a Coastal land with an Inland land results in one big Coastal land. As a special exception, a land joined with the Ocean is still Coastal.
    For land types based on intrinsic (printed) characteristics (terrain, land number, Setup symbols, board), the conjoined land has the type of both original lands, even if this is normally impossible – you can create a land that's both Wetland and Jungle, both land #3 and land #1, has 4 Dahan setup symbols, and on both Board A and Board B.
    If you need to choose "the board" containing the conjoined land (e.g., Tsunami) or its "land number", you choose which single board or land number to use.
    Tags: Terrain, Land Types, Weave Together the Fabric of Place, Tsunami, 2 more...
Scenarios