Senseless Roaming (Wandering Voice Keens Delirium)

Frequently Asked Questions

Definitions
  • What are "your Actions"? (e.g., for "Responsibilities to the Dead" or "Spread Tumult and Delusion")
    As a general guideline, anything done by your Spirit Panel or Power Cards, including any consequences directly following from the game rules (e.g., destroying Invaders/Dahan that have taken Damage equal to or greater than their Health, earning Fear from destroying Towns/Cities, destroying Presence / cascading when adding Blight).
    In particular, the following are your Actions.
    • Using one icon in a Growth option during the Spirit Phase [*]
    • Gaining Energy from your Presence track during the Spirit Phase
    • Playing and paying for all of your cards during the Spirit Phase
    • Using one Presence Track icon during the Spirit Phase [†]
    • Using one Power, whether the original use or repeating that Power (even if other Spirits make choices as part of resolving that Power)
    • Performing a triggered Action set up by one of your Powers (e.g., "Vengeance of the Dead") or Special Rules (e.g., "Ocean in Play")
    • Using a special rule that has an immediate, stand-alone effect (e.g., Sharp Fangs Behind the Leaves replacing its Presence with "Call Forth Predators")
    • Doing something a Power grants you the option to do later at your discretion (e.g., adding a Disease with "Scream Disease Into the Wind," dealing Damage with the stone Beasts created by "Unearth a Beast of Wrathful Stone")
    Note that some special rules refer to "your Powers", which is more restrictive than "your Actions".
    [*] If a Growth icon has an "xN" (e.g., for Fractured Days Split the Sky) it means that you have N copies of that Growth icon; each one is its own action. If a Growth icon does something in "each" land that meets a condition (e.g., for Ocean's Hungry Grasp), it's one action in each of those lands.
    [†] Passive bonuses on Presence tracks, like Elements and Range bonuses, are always available; there is no action to gain them.
    Tags: Actions, Presence track, Triggered Actions, Responsibilities to the Dead (Finder of Paths Unseen), 10 more...
Effect Rules
Invader Actions
  • If a piece is added or moved to a land mid-Ravage (e.g., by a Blight Card that flips during the Ravage), does that piece participate in the Ravage?
    Yes, generally speaking. Dahan counterattack if added or moved to the land by a flipping Blight Card (or anything it triggers), and any Invaders added or moved to the land by that Blight Card (or anything it triggers) can be dealt Damage by the counterattack. (The Invaders arrive too late to deal any Damage – Blight has already been added, after all.)
    Even more detailed/unusual corner-cases:
    If a "do not participate in Ravage" effect is in the land, check if the new pieces are included in it the moment the Ravage resumes (i.e., the first point in the Ravage that they're in that land). In particular:
    • If the Incarna of Wandering Voice Keens Delrium is nearby, newly-added/moved Dahan do not participate in the Ravage if any Strife is remaining (unlikely, unless an Invader had more than 1 Strife or "Exhale Confusion and Delirium" was used to prevent the Invaders with Strife from losing that Strife by participating in the Ravage); if all of the Strife is gone, the new Dahan will participate and counterattack (even if the original Dahan do not).
    • If the Incarna of the Lair Aspect is in the land, newly-arrived Dahan and Explorers don't participate in the Ravage unless they put the Incarna over its limit of non-participating pieces. For example, if there were already 2 Dahan in the land (both not participating in the Ravage) and 2 more arrive mid-Ravage due to a Blight Card, 1 of the new Dahan doesn't participate in Ravage while the other new Dahan does, since the Incarna prevents 3 total Dahan from participating.
      Tags: Ravage, Do not participate in Ravage, Promising Farmlands (Blight Card), Disintegrating Ecosystem, 5 more...
Spirits and Innate Powers