Thriving Communities

Frequently Asked Questions

Effect Rules
  • When Blight is Added, what order do you perform all of the effects of Adding Blight? If you were in the middle of a Ravage, do you finish the Ravage first?
    Do the ‘Immediately’ effects on the Blight card, and then finish resolving whatever caused the card to flip (whether it's a Ravage or something else).
    More precisely, the order is:
    1. Take Blight off the card. If this empties the card, flip it, refill the Blight pool, and resolve any ‘Immediately’ effects on the card as a nested Action.
    2. Actually put the Blight in the land.
    3. Destroy Presence and do anything else that cares “when” this happens, like Kingdom of Sweden Level 5, Tsardom of Russia Level 1, or the Blight card All Things Weaken.
    4. If Blight was already present, cascade (returning to Step 1 in that adjacent land).
    5. Finish resolving the Action (usually the Ravage) that caused the Blight card to flip.
    6. Perform any Triggered Actions that care about Blight being added, like Kingdom of Scotland Level 5.
    In particular, if more Invaders are added to the land being Ravaged (e.g., with Promising Farmlands), they don't deal more damage, as that step has already happened; however, they are susceptible to a Dahan counterattack, and any new Dahan (e.g., with Unnatural Proliferation) would participate.
    (Discussion elsewhere) (Discussion elsewhere)  Tags: Blighted Island, Timing, Nested Actions, Blight, 13 more...
  • When a piece is saved from destruction by an action and then replaced (e.g., by the Transforming Aspect of Heart of the Wildfire replacing a Town/City with Explorers), can the replaced piece(s) be affected by any Damage/Destroy instructions remaining in the original action?
    No, the original pieces were saved from destruction by that action, so they can't be chosen for further Damage or Destroy instructions even in their new form. The Transforming Aspect can't, e.g., deal 2 Damage to a Town with Heart of the Wildfire's "Firestorm" Innate Power, Push the resulting Explorers to another one of its lands with Blight, and then use remaining "Firestorm" Damage to harm them there.
    This protection remains even if another action was responsible for the replacement. For example, if Volcano Looming High uses "Explosive Eruption" against the Tsardom of Russia Level 2+, and it:
    • Destroys an Explorer with one of the early thresholds, which is saved from destruction by Russia's Level 2, "A Sense for Impending Disaster";
    • Adds Blight with the third threshold, flipping the "Thriving Communities" Blight Card; and
    • Replaces that saved Explorer with a Town due to "Thriving Communities";
    then the resulting Town is still safe from any remaining "Explosive Eruption" Damage from the fourth threshold.
    Tags: Destroy, Replace, Saved From Destruction, Transforming Aspect (Heart of the Wildfire), 5 more...
  • By default, as long as you're resolving everything on a particular board, you can split the effect. For example, "On Each Board: Remove 1 Beasts. Add 1 Disease" (part of the first choice of the "Life's Balance Tilts" Event) can remove a Beasts token from one land and add a Disease token to a different land on the same board. And similarly, "On Each Board: Push up to 2 Dahan" (part of the first choice of the "Hard-Working Settlers" Event) can Push 2 Dahan from different lands on the same board.
    Nevertheless, many of these effects specify that they happen in a single land on the board, which means that they can't be split. For example, if "On Each Board: Gather 1 or 2 Dahan into a land with Dahan Setup Symbols." (the "Return to Old Pillars" Dahan Event) moves two Dahan, it must move them into the same single land, since the Dahan are gathered into "a land" (singular).
    Tags: Fear Cards, Events, Seek Company, Distracted by Local Troubles, 35 more...
  • In the "Confounding Mists" case, this most commonly occurs due to a Build or Explore action, but can also happen due to Events, Adversary effects, or Scenarios.
    Pieces that are pushed, gathered, brought, or otherwise moved then count as "moved," but not "added." Replacing one piece with another (or multiple others) counts as neither adding nor moving the new pieces; while the components representing that entity have changed, the entity itself is not a new arrival.
    (Discussion elsewhere)  Tags: Replace, Push, Gather, Move, 36 more...