Cities Rise

Frequently Asked Questions

Effect Rules
  • In the "Confounding Mists" case, this most commonly occurs due to a Build or Explore action, but can also happen due to Events, Adversary effects, or Scenarios.
    Pieces that are pushed, gathered, brought, or otherwise moved then count as "moved," but not "added." Replacing one piece with another (or multiple others) counts as neither adding nor moving the new pieces; while the components representing that entity have changed, the entity itself is not a new arrival.
    (Discussion elsewhere)  Tags: Replace, Push, Gather, Move, 36 more...
Event Cards
General Play
  • How are ties handled when checking for the "most," "least," or "fewest"? How about if there's an all-way tie for 0?
    Players break ties every time there's a check for most, least, or fewest. So, for example, if there are multiple lands that tie for "the land with the most Invaders," the players choose which single land land counts for this specific effect. If they later have to check again for the land with the most Invaders, they are not required to break the tie in the same way.
    Unless an explicit minimum is given, 0 is a valid amount for both "most" and "fewest." So when "Ports Sprawl Outward" (Escalation of The Kingdom of Scotland) checks for "the single board with the most Coastal Towns/Cities," players could break the tie in favor of a board with no Coastal Towns/Cities if none of the other boards have any Coastal Towns/Cities either.
    In the less common case where an effect checks for multiple things ranked in a particular way, keep choosing things until you have the requisite number, breaking ties as needed along the way. So for example, when "Wave of Immigration" (Level 5 of The Habsburg Monarchy Livestock Colony) checks for "the 3 Inland lands with the fewest Blight" on a board where 2 Inland lands have 0 Blight and 3 Inland lands have 1 Blight, the Adversary affects:
    • Both lands with 0 Blight, since one of them is the land with the fewest Blight and one is the land with the second-fewest Blight (though it doesn't matter which is which);
    • One player-chosen land with 1 Blight, since the remaining lands are all equally-valid choices for having the third-fewest Blight.
    That is, it affects 3 total Inland lands, prioritizing lands with fewer Blight, rather than affecting Inland lands that are mutually tied for the fewest Blight (max. 3 lands). In the rare case that you don't even have enough items to rank (in this case, having fewer than 3 Inland lands), affect all qualifying lands.
    Tags: Stage II escalation, Kingdom of Scotland, Kingdom of England, Kingdom of Sweden, 22 more...
  • If you damage an Invader/Dahan and then replace it with another Invader/Dahan, does the new piece enter the game damaged?
    Yes. (Rulebook p. 18) When you replace a piece with another piece, the new piece comes in with whatever Damage the original piece had.
    For example, if you deal 2 Damage to a City and then replace it with a Town, that Town is immediately destroyed.
    If you replace a damaged piece with two or more pieces (as when "Dissolve the Bonds of Kinship" replaces a City with two Explorers), the damage gets divided between the new pieces as you choose (limited by the amount of Health each of the new pieces has). Similarly, if the piece had Strife tokens attached to it, the Strife tokens get divided between the new pieces as you choose.
    Note that if a piece is replaced as part of being saved from destruction (as is done by the Transforming Aspect), then Damage is cleared before the piece is replaced, so there's no Damage to divide. (Strife tokens are still divided normally, if relevant.)
    (Discussion elsewhere)  Tags: Damage, Replace, Strife, Crops Wither and Fade (Shadows Flicker Like Flame), 22 more...