Cities Rise

Frequently Asked Questions

Effect Rules
  • In the "Confounding Mists" case, this most commonly occurs due to a Build or Explore action, but can also happen due to Events, Adversary effects, or Scenarios.
    Pieces that are pushed, gathered, brought, or otherwise moved then count as "moved," but not "added." Replacing one piece with another (or multiple others) counts as neither adding nor moving the new pieces; while the components representing that entity have changed, the entity itself is not a new arrival.
    (Discussion elsewhere)  Tags: Replace, Push, Gather, Move, 36 more...
General Play
  • If you damage an Invader/Dahan and then replace it with another Invader/Dahan, does the new piece enter the game damaged?
    Yes. (Rulebook p. 18) When you replace a piece with another piece, the new piece comes in with whatever Damage the original piece had.
    For example, if you deal 2 Damage to a City and then replace it with a Town, that Town is immediately destroyed.
    If you replace a damaged piece with two or more pieces (as when "Dissolve the Bonds of Kinship" replaces a City with two Explorers), the damage gets divided between the new pieces as you choose (limited by the amount of Health each of the new pieces has). Similarly, if the piece had Strife tokens attached to it, the Strife tokens get divided between the new pieces as you choose.
    Note that if a piece is replaced as part of being saved from destruction (as is done by the Transforming Aspect), then Damage is cleared before the piece is replaced, so there's no Damage to divide. (Strife tokens are still divided normally, if relevant.)
    (Discussion elsewhere)  Tags: Damage, Replace, Strife, Crops Wither and Fade (Shadows Flicker Like Flame), 22 more...