Tipping Point

Frequently Asked Questions

Effect Rules
  • When Blight is Added, what order do you perform all of the effects of Adding Blight? If you were in the middle of a Ravage, do you finish the Ravage first?
    Do the ‘Immediately’ effects on the Blight card, and then finish resolving whatever caused the card to flip (whether it's a Ravage or something else).
    More precisely, the order is:
    1. Take Blight off the card. If this empties the card, flip it, refill the Blight pool, and resolve any ‘Immediately’ effects on the card as a nested Action.
    2. Actually put the Blight in the land.
    3. Destroy Presence and do anything else that cares “when” this happens, like Kingdom of Sweden Level 5, Tsardom of Russia Level 1, or the Blight card All Things Weaken.
    4. If Blight was already present, cascade (returning to Step 1 in that adjacent land).
    5. Finish resolving the Action (usually the Ravage) that caused the Blight card to flip.
    6. Perform any Triggered Actions that care about Blight being added, like Kingdom of Scotland Level 5.
    In particular, if more Invaders are added to the land being Ravaged (e.g., with Promising Farmlands), they don't deal more damage, as that step has already happened; however, they are susceptible to a Dahan counterattack, and any new Dahan (e.g., with Unnatural Proliferation) would participate.
    (Discussion elsewhere) (Discussion elsewhere)  Tags: Blighted Island, Timing, Nested Actions, Blight, 13 more...
Spirits and Innate Powers
  • Are pieces in The Endless Dark still on the island?
    Yes, they are still on the island for all purposes, even though they aren't in a land or on a board.
    In particular:
    • Invaders in The Endless Dark block a Terror Level victory.
    • Presence in The Endless Dark prevents loss from Spirit elimination.
    • Beasts in The Endless Dark count towards preventing a loss against the Tsardom of Russia.
    • Towns in The Endless Dark count towards a loss against the Kingdom of France.
    • Presence in The Endless Dark can be destroyed by Events and Blight Cards that destroy Presence from each Spirit (but not those that destroy Presence from specific boards).
    However, _showLink didnt receive the expected type {1}, and thus:
    • The Endless Dark does not count for loss conditions that are based on contents of a particular land, like Habsburg Mining Colony or the Kingdom of England.
~ Expansions, Promos, and Publishing
    • Sea Monsters (Major Power in B&C) - new version in JE (capping Fear)
    • Draw Towards a Consuming Void (Major Power in JE) - new version in NI (wording - no functional changes)
    • Growth Through Sacrifice (Minor Power in B&C) - replacement Minor in NI (Roiling Bog and Snagging Thorn)
    Retired:
    • Outpaced (Event in B&C) - retired as of NI
    • War Touches the Island's Shores (Event in B&C) - retired as of NI (which has a new Event with similar theme)
    • A Strange Madness Among the Beasts (Event in B&C) - retired as of JE/NI
    • Tipping Point (Blighted Island Card in B&C) - retired as of NI
    Farmers Seek the Dahan for Aid has not yet been replaced, because that replacement would best be done as part of a Dahan-centric expansion.
    It's fine - but not required - to retire game items "early" (ie, without buying the expansion which officially says they're retired). That's awkward for replacing game items - since you need the replacement - though some players opt to omit Growth Through Sacrifice, finding the elemental distortion from its absence to be less impactful than it seeing use in play.
    Outpaced, War Touches, Strange Madness, and Tipping Point were all retired for an overly swingy play experience. Original Sea Monsters was so good with Many Minds that it trivialized the game. Growth Through Sacrifice was nearly always game-warpingly good. Draw Towards a Consuming Void was one of the very few things that moves other Spirits' Presence without explicitly stating so, and Nature Incarnate had space on the card sheet, so we printed a replacement.
    Tags: Retired or Replaced Game Items, Sea Monsters, Draw Towards a Consuming Void, Growth Through Sacrifice, 5 more...