Dahan Enheartened

Errata / Updates

Fear and Fear Cards
  • Core game - 1st printing
    Update to Dahan Enheartened Fear Card -- In the second+ printings, the effects for Terror Levels 2 and 3 read:
    • 2: "Each player chooses a different land. In chosen lands: Gather up to 2 Dahan, then 1 Damage if Dahan are present."
    • 3: "Each player chooses a different land. In chosen lands: Gather up to 2 Dahan, then 1 Damage per Dahan present."
    This is a minor change - mostly just a rewording for clarity (see Changes in core game second printing), but slightly more permissive than the first printing. (You can choose a land which already has Dahan, then Gather 0 Dahan and still do Damage. The first printing requires you to Gather 1 or 2 Dahan to each chosen land, which was not the original intent, and was confusing some players.)
    Designer's recommendation: Play with whichever version is easiest or most appealing for you; the difference is so minor it will not substantially affect game balance. (If the card hadn't wanted tweaking for clarity anyway, we wouldn't have bothered updating it.) If you wish to make a pasteup for your first-printing copy, an image of the new card has been uploaded here.
    Tags: Dahan Enheartened

Frequently Asked Questions

Definitions
  • When does destroying a Town or City cause Fear?
    Always, regardless of how it's destroyed: directly via a Power that says to destroy one, from damage done by a Power, from damage done by Dahan counterattacking, due to a Spirit's special rules, from a Fear or Event card, etc. [p. 18]
    Fear from destruction is independent of any explicit Fear the Power does – e.g., Lightning's "Shatter Homesteads" reads "1 Fear. Destroy 1 Town." usually generates 2 Fear: 1 explicitly, and 1 for destroying a Town.
    Note that when you remove or replace a Town or City, it does NOT cause any automatic Fear. Removing Invaders happens most frequently via Fear Cards, and usually represents the Invaders fleeing, which doesn't make them any more afraid. Replacing an Invader represents some sort of transformation or change; if it's a scary change, the effect will explicitly specify how much Fear to do.
    (Discussion elsewhere)  Tags: Destroy, Fear, Dahan, Ravage, 51 more...
Fear and Fear Cards
General Play
  • If an effect moves pieces "on each board," "in each land," or for "each Spirit," can the same piece be moved multiple times?
    Yes, assuming that it separately meets the condition to be moved each time. For example, "Beasts Chase Off Homesteaders" ("On Each Board: Push up to 2 Explorers or 1 Town from a land with Beasts tokens.") can Push a Town multiple times, so long as the Town keeps arriving in a land with Beasts tokens that's on a board where "Beasts Chase Off Homesteaders" hasn't resolved yet.
    Note however that while an "each [piece]" Event/Fear/Adversary effect does create one action per land with that piece, each piece of that type only participates in one of those actions. For example, while "Beasts Prowl" ("Each Beasts token generates 1 Fear if Invaders are present, and moves to an adjacent land if not.") can move a Beasts token into a land that already has Beasts tokens, the newly-arrived Beasts token doesn't participate in the "Beasts Prowl" action there – only count the Beasts that were already there before resolving "Beasts Prowl."
    Tags: On Each Board, Actions, War Among the Dahan, Spreading Conflict Prompts Caution, 26 more...
Spirits and Innate Powers