General Mechanics
Referenced from:
Discarding cards for nemesis effects
Card Destruction and Spell Tracking
Spell Tracking Explanation
True Solo and "Different Player" effects
Dealing damage to other mages
Discard Pile Effects
Instances of Damage and Additional Damage
Revealing Player Wild Cards
Can I discard an "Attach" relic?
What is the meaning of "any player" or "any ally"?
Gaining more than printed life
When is a turn order card discarded?
True Solo and "Player with the lowest life" Effects
Fully Evaluating Player Effects
Am I allowed to look at my deck?
Prepping spells to closed breaches
Can I focus another mage's breach?
Can Echo spells hit multiple targets?
Timing of Gem and Relic Modifiers
Do I evaluate effects in a specific order?
How do I evaluate an effect that casts multiple spells?
How can I cycle cards out of my hand?
Where is a Gem/Relic located after it is played?
If an ally focuses my breach, can I prep a spell?
What are the restrictions on "once per turn" "while prepped" effects?
Bonus Damage and Spells with Multiple Damage Instances
Conflicting Card Effects - Optional/Mandatory
Can I immediately use a "While prepped" effect?
Which breaches are considered adjacent?
How frequently can I use my mage ability?
Gain effects and gaining cards out of turn
Sequence of Added Spell Effects
If I destroy/discard a card for another card effect, can I take advantage of any card effects of the destroyed card?