General Mechanics
Referenced from:
True Solo and "Different Player" effects
Discarding cards for nemesis effects
Spell Tracking Explanation
If I destroy/discard a card for another card effect, can I take advantage of any card effects of the destroyed card?
Dealing damage to other mages
Discard Pile Effects
What is the meaning of "any player" or "any ally"?
Instances of Damage and Additional Damage
Bonus Damage and Spells with Multiple Damage Instances
Timing of Gem and Relic Modifiers
Can I discard an "Attach" relic?
Can I focus another mage's breach?
Gaining more than printed life
Card Destruction and Spell Tracking
Sequence of Added Spell Effects
True Solo and "Player with the lowest life" Effects
Can I immediately use a "While prepped" effect?
Fully Evaluating Player Effects
What are the restrictions on "once per turn" "while prepped" effects?
Am I allowed to look at my deck?
When is a turn order card discarded?
Prepping spells to closed breaches
How can I cycle cards out of my hand?
Conflicting Card Effects - Optional/Mandatory
Gain effects and gaining cards out of turn
If an ally focuses my breach, can I prep a spell?
Can Echo spells hit multiple targets?
How do I evaluate an effect that casts multiple spells?
Revealing Player Wild Cards
Do I evaluate effects in a specific order?
Which breaches are considered adjacent?
How frequently can I use my mage ability?
Where is a Gem/Relic located after it is played?