General Mechanics
Referenced from:
Spell Tracking Explanation
Discard Pile Effects
What are the restrictions on "once per turn" "while prepped" effects?
Gain effects and gaining cards out of turn
Where is a Gem/Relic located after it is played?
Am I allowed to look at my deck?
Can I discard an "Attach" relic?
Fully Evaluating Player Effects
Card Destruction and Spell Tracking
Sequence of Added Spell Effects
Discarding cards for nemesis effects
Revealing Player Wild Cards
When is a turn order card discarded?
Can I immediately use a "While prepped" effect?
Instances of Damage and Additional Damage
Gaining more than printed life
Prepping spells to closed breaches
Do I evaluate effects in a specific order?
Which breaches are considered adjacent?
If an ally focuses my breach, can I prep a spell?
Bonus Damage and Spells with Multiple Damage Instances
True Solo and "Different Player" effects
What is the meaning of "any player" or "any ally"?
If I destroy/discard a card for another card effect, can I take advantage of any card effects of the destroyed card?
Timing of Gem and Relic Modifiers
True Solo and "Player with the lowest life" Effects
How frequently can I use my mage ability?
How do I evaluate an effect that casts multiple spells?
How can I cycle cards out of my hand?
Can Echo spells hit multiple targets?
Can I focus another mage's breach?
Conflicting Card Effects - Optional/Mandatory
Dealing damage to other mages