Fully Evaluating Player Effects
- Name
- Fully Evaluating Player Effects
- Details
- Designer's intent is that player effects must be played in a way that allows any negative effects to be fully evaluated, but that positive effects can be targeted sub-optimally. Positive effects that are contingent on negative effects are typically written in a way that makes this explicit. This differs from what a strict interpretation of Rules as Written would lead a player to believe.
Example: Brama uses Brink Siphon (Any player gains 4 life). She can choose to heal any player, even if that player has not taken at least 4 damage, and even if there are other players who have taken at least 4 damage.
Example: An exhausted mage uses the relic Caged Fire (Destroy the top card of any player's discard pile. OR Destroy this. Gain 2 life.). Even though the mage cannot gain life due to exhaustion, they can still choose to destroy Caged Fire using the alternate effect (no life is gained).