Advanced Topics
The previous two chapters have covered all the day-to-day guts of Querki, the stuff most people should know in using it. But Querki is chock-full of "power" features, useful for different use cases. We'll discuss those below.
This chapter continues to use the Subway Game example from
Creating Your Own Spaces. We'll add lots of new features to it, and go into other examples as needed.
As of the beginning of Beta, we're only beginning to write this chapter, so please bear with us. The sections below are just a skeleton, which we'll be fleshing out in the coming weeks. (That said, you might find these outlines rather interesting, and feel free to ask questions.)
Sections