When resolving the effects of a Fear Card, you're not making choices for your Spirit, which has no control over Fear effects. Rather, each player gets a choice so that the effects of the Fear Card scale properly with the number of players in the game.
Nevertheless, "Each Spirit gains 1 Energy per Sacred Site they have in lands with Invaders." (e.g., Terror Level II of "Belief Takes Root")
does specifically check each Spirit's Sacred Sites individually, because it explicitly says so.
Tags: Presence, Fear Cards, Theological Strife, Belief Takes Root, 1 more...