Restlessness

Frequently Asked Questions

General Play
  • If an effect moves pieces "on each board," "in each land," or for "each Spirit," can the same piece be moved multiple times?
    Yes, assuming that it separately meets the condition to be moved each time. For example, "Beasts Chase Off Homesteaders" ("On Each Board: Push up to 2 Explorers or 1 Town from a land with Beasts tokens.") can Push a Town multiple times, so long as the Town keeps arriving in a land with Beasts tokens that's on a board where "Beasts Chase Off Homesteaders" hasn't resolved yet.
    Note however that while an "each [piece]" Event/Fear/Adversary effect does create one action per land with that piece, each piece of that type only participates in one of those actions. For example, while "Beasts Prowl" ("Each Beasts token generates 1 Fear if Invaders are present, and moves to an adjacent land if not.") can move a Beasts token into a land that already has Beasts tokens, the newly-arrived Beasts token doesn't participate in the "Beasts Prowl" action there – only count the Beasts that were already there before resolving "Beasts Prowl."
    Tags: On Each Board, Actions, War Among the Dahan, Spreading Conflict Prompts Caution, 26 more...
  • When an effect checks for lands that don't match a Ravage Card / Build Card, but there are currently multiple Invader Cards of that type, do you choose a specific Invader Card?
    No, find lands that match none of the Invader Cards / that match at least one of the Invaders Cards. So, e.g., if the current Build Cards are "Coastal Lands" and "Jungles," then the "Extensive Building" Event ("On Each Board: Build in a land with Invaders not matching a Build Card.") must Build on each board in a land that is neither Coastal nor a Jungle.
    The top option of "Hard-Working Settlers" ("Immediately Ravage in the land with the most Invaders that matches a Ravage Card.") works in a similar way: players aren't choosing a Ravage Card and finding the most-populated land matching that card (allowing them to choose a card with a favorable Ravage); they're looking at all lands that match at least one of the Ravage Cards and finding the most-populated land amongst all of those lands.
    If there's a card in an extra Invader Space (such as a Build Card in the "High Immigration" tile from the Kingdom of England Level 3) or an effect that changes the type of an Invader Card (like the "Farmers Seek the Dahan for Aid" Event), then be sure to check that card too! For example, if the card in the High Immigration space is "Sands" and the card in the Build Space is "Mountains + Wetlands," then "a land that doesn't match a Build Card" can't be Sands, Mountains, or Wetlands – you have to pick a Jungle. (The "Migratory Herders" effect of The Habsburg Monarchy (Livestock Colony) is intended to be an exception, but strictly speaking isn't written as one.)
    Don't forget effects that change which lands match each card! For example, "Competition Among Hunters" (The Tsardom of Russia Level 3) makes lands with 3+ Explorers match all Ravage Cards, such such lands don't count as lands "not matching a Ravage Card" unless there are no Raavge Cards. Similarly, if "Weave Together the Fabric of Place" joins two lands of different terrains, then that land only counts as not matching a Build Card if neither of its terrains match any of the Build Cards.
    Tags: Build Cards, Combining Adversaries, Matches, Kingdom of England, 13 more...